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#pragma once
class CEntity;
enum eWeaponType;
class CBulletInfo
{
public:
static void Initialise(void);
static void Shutdown(void);
static void AddBullet(CEntity *firingEntity, eWeaponType type, CVector pos, CVector velocity);
static void Update(void);
static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
};
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