#include "common.h"
#include "main.h"
#include "patcher.h"
#include "General.h"
#include "Timer.h"
#include "Pad.h"
#include "Vehicle.h"
#include "Pools.h"
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "Population.h"
#include "ModelIndices.h"
#include "World.h"
#include "Lights.h"
#include "PointLights.h"
#include "Renderer.h"
#include "DMAudio.h"
#include "Radar.h"
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
// or Weapon.cpp?
WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
WRAPPER void CVehicle::InflictDamage(CVehicle *damagedBy, uint32 weaponType, float damage) { EAXJMP(0x551950); }
CVehicle::CVehicle(uint8 CreatedBy)
{
int i;
m_nCurrentGear = 0;
m_fChangeGearTime = 0;
m_fSteerRatio = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
bIsLocked = false;
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
bFreebies = true;
pDriver = nil;
m_nNumPassengers = 0;
m_nNumGettingIn = 0;
m_nGettingInFlags = 0;
m_nGettingOutFlags = 0;
m_nNumMaxPassengers = 8;
for(i = 0; i < m_nNumMaxPassengers; i++)
pPassengers[i] = nil;
m_nBombTimer = 0;
m_pBlowUpEntity = nil;
m_nPacManPickupsCarried = 0;
bComedyControls = false;
bCraneMessageDone = false;
bExtendedRange = false;
bTakeLessDamage = false;
bIsDamaged = false;
bFadeOut = false;
bIsBeingCarJacked = false;
m_nTimeOfDeath = 0;
m_pCarFire = nil;
bHasBeenOwnedByPlayer = false;
bCreateRoadBlockPeds = false;
bCanBeDamaged = true;
bUsingSpecialColModel = false;
bOccupantsHaveBeenGenerated = false;
bGunSwitchedOff = false;
m_nGunFiringTime = 0;
m_nTimeBlocked = 0;
bLightsOn = false;
bVehicleColProcessed = false;
m_numPedsUseItAsCover = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
field_22D = 0;
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
m_pCurGroundEntity = nil;
m_bRainAudioCounter = 0;
m_bRainSamplesCounter = 0;
m_comedyControlState = 0;
m_aCollPolys[0].valid = false;
m_aCollPolys[1].valid = false;
AutoPilot.m_nCarMission = MISSION_NONE;
AutoPilot.m_nTempAction = TEMPACT_NONE;
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
}
CVehicle::~CVehicle()
{
m_nAlarmState = 0;
if (m_audioEntityId >= 0){
DMAudio.DestroyEntity(m_audioEntityId);
m_audioEntityId = -5;
}
CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this));
if (pDriver)
pDriver->FlagToDestroyWhenNextProcessed();
for (int i = 0; i < m_nNumMaxPassengers; i++){
if (pPassengers[i])
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}
if (m_pCarFire)
m_pCarFire->Extinguish();
CCarCtrl::UpdateCarCount(this, true);
if (bIsAmbulanceOnDuty){
CCarCtrl::NumAmbulancesOnDuty--;
bIsAmbulanceOnDuty = false;
}
if (bIsFireTruckOnDuty){
CCarCtrl::NumFiretrucksOnDuty--;
bIsFireTruckOnDuty = false;
}
}
void
CVehicle::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
}
bool
CVehicle::SetupLighting(void)
{
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
if(!bHasBlip && lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}
}
return false;
}
void
CVehicle::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
}
float
CVehicle::GetHeightAboveRoad(void)
{
return -1.0f * GetColModel()->boundingBox.min.z;
}
void
CVehicle::FlyingControl(eFlightModel flightModel)
{
switch(flightModel){
case FLIGHT_MODEL_DODO:
{
// This seems pretty magic
// Move Left/Right
float moveSpeed = m_vecMoveSpeed.Magnitude();
float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight());
float sideImpulse = -1.0f * sideSpeed / moveSpeed;
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed);
float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward());
float impulse = sideImpulse*0.2f *
magic*m_fMass*CTimer::GetTimeStep();
ApplyMoveForce(impulse*GetRight());
ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp());
// Move Up/Down
moveSpeed = m_vecMoveSpeed.Magnitude();
float upSpeed = DotProduct(m_vecMoveSpeed, GetUp());
float upImpulse = -1.0f * upSpeed / moveSpeed;
turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward());
impulse = (upImpulse*3.5f + 0.5f)*0.05f *
magic*m_fMass*CTimer::GetTimeStep();
if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse &&
GetPosition().z > 100.0f)
impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep();
CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
ApplyMoveForce(impulse*GetUp());
ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com);
m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(moveSpeed > 2.25f)
m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(turnSpeed > 0.04f)
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
}
break;
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
assert(0 && "Plane flight model not implemented");
case FLIGHT_MODEL_HELI:
assert(0 && "Heli flight model not implemented");
}
}
void
CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
{
// BUG: using statics here is probably a bad idea
static bool bAlreadySkidding = false; // this is never reset
static bool bBraking;
static bool bDriving;
// how much force we want to apply in these axes
float fwd = 0.0f;
float right = 0.0f;
bBraking = brake != 0.0f;
if(bBraking)
thrust = 0.0f;
bDriving = thrust != 0.0f;
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
if(*wheelState != WHEEL_STATE_NORMAL)
bAlreadySkidding = true;
*wheelState = WHEEL_STATE_NORMAL;
adhesion *= CTimer::GetTimeStep();
if(bAlreadySkidding)
adhesion *= pHandling->fTractionLoss;
// moving sideways
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = min(contactSpeedFwd, 0.3f);
right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
}
}
if(bDriving){
fwd = thrust;
// limit sideways force (why?)
if(right > 0.0f){
if(right > adhesion)
right = adhesion;
}else{
if(right < -adhesion)
right = -adhesion;
}
}else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround;
if(!bBraking){
if(m_fGasPedal < 0.01f){
if(GetModelIndex() == MI_RCBANDIT)
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
else
brake = mod_HandlingManager.field_4 / m_fMass;
}
}
if(brake > adhesion){
if(Abs(contactSpeedFwd) > 0.005f)
*wheelState = WHEEL_STATE_FIXED;
}else {
if(fwd > 0.0f){
if(fwd > brake)
fwd = brake;
}else{
if(fwd < -brake)
fwd = -brake;
}
}
}
if(sq(adhesion) < sq(right) + sq(fwd)){
if(*wheelState != WHEEL_STATE_FIXED){
if(bDriving && contactSpeedFwd < 0.2f)
*wheelState = WHEEL_STATE_SPINNING;
else
*wheelState = WHEEL_STATE_SKIDDING;
}
float l = Sqrt(sq(right) + sq(fwd));
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
}
if(fwd != 0.0f || right != 0.0f){
CVector direction = fwd*wheelFwd + right*wheelRight;
float speed = direction.Magnitude();
direction.Normalise();
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
}
}
float
CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
{
float angularVelocity;
switch(state){
case WHEEL_STATE_SPINNING:
angularVelocity = -1.1f; // constant speed forward
break;
case WHEEL_STATE_FIXED:
angularVelocity = 0.0f; // not moving
break;
default:
angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
break;
}
return angularVelocity * CTimer::GetTimeStep();
}
void
CVehicle::ExtinguishCarFire(void)
{
m_fHealth = max(m_fHealth, 300.0f);
if(m_pCarFire)
m_pCarFire->Extinguish();
if(IsCar()){
CAutomobile *car = (CAutomobile*)this;
if(car->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
car->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE-10);
car->m_fFireBlowUpTimer = 0.0f;
}
}
void
CVehicle::ProcessDelayedExplosion(void)
{
if(m_nBombTimer == 0)
return;
int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
int16 prev = m_nBombTimer;
if(tick > m_nBombTimer)
m_nBombTimer = 0;
else
m_nBombTimer -= tick;
if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00))
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
if (m_nBombTimer != 0)
return;
if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
BlowUpCar(m_pBlowUpEntity);
}
bool
CVehicle::IsLawEnforcementVehicle(void)
{
switch(GetModelIndex()){
case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
return true;
default:
return false;
}
}
bool
CVehicle::UsesSiren(uint32 id)
{
switch(id){
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_FBICAR:
case MI_MRWHOOP:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
return true;
default:
return false;
}
}
bool
CVehicle::IsVehicleNormal(void)
{
if (!pDriver || m_nNumPassengers != 0 || m_status == STATUS_WRECKED)
return false;
switch (GetModelIndex()){
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_TAXI:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
case MI_CABBIE:
case MI_RCBANDIT:
case MI_BORGNINE:
return false;
default:
return true;
}
}
bool
CVehicle::CarHasRoof(void)
{
if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0)
return true;
if(m_aExtras[0] && m_aExtras[1])
return false;
return true;
}
bool
CVehicle::IsUpsideDown(void)
{
if(GetUp().z > -0.9f)
return false;
return true;
}
bool
CVehicle::IsOnItsSide(void)
{
if(GetRight().z < 0.8f && GetRight().z > -0.8f)
return false;
return true;
}
bool
CVehicle::CanBeDeleted(void)
{
int i;
if(m_nNumGettingIn || m_nGettingOutFlags)
return false;
if(pDriver){
// This looks like it was inlined
if(pDriver->CharCreatedBy == MISSION_CHAR)
return false;
if(pDriver->GetPedState() != PED_DRIVING &&
pDriver->GetPedState() != PED_DEAD)
return false;
}
for(i = 0; i < 8; i++){
// Same check as above
if(pPassengers[i]){
if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
return false;
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
// and then again... probably because something was inlined
if(pPassengers[i]){
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
}
switch(VehicleCreatedBy){
case RANDOM_VEHICLE: return true;
case MISSION_VEHICLE: return false;
case PARKED_VEHICLE: return true;
case PERMANENT_VEHICLE: return false;
}
return true;
}
bool
CVehicle::CanPedOpenLocks(CPed *ped)
{
if(m_nDoorLock == CARLOCK_LOCKED ||
m_nDoorLock == CARLOCK_LOCKED_INITIALLY ||
m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
return false;
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
return false;
return true;
}
bool
CVehicle::CanPedEnterCar(void)
{
CVector up = GetUp();
// can't enter when car is on side
if(up.z > 0.1f || up.z < -0.1f){
// also when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
return false;
if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
return false;
return true;
}
return false;
}
bool
CVehicle::CanPedExitCar(void)
{
CVector up = GetUp();
if(up.z > 0.1f || up.z < -0.1f){
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
return false;
// if car is slow enough, check turn speed
if(Abs(m_vecTurnSpeed.x) > 0.01f ||
Abs(m_vecTurnSpeed.y) > 0.01f ||
Abs(m_vecTurnSpeed.z) > 0.01f)
return false;
return true;
}else{
// What is this? just > replaced by >= ??
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
return false;
// if car is slow enough, check turn speed
if(Abs(m_vecTurnSpeed.x) >= 0.01f ||
Abs(m_vecTurnSpeed.y) >= 0.01f ||
Abs(m_vecTurnSpeed.z) >= 0.01f)
return false;
return true;
}
}
void
CVehicle::ChangeLawEnforcerState(uint8 enable)
{
if (enable) {
if (!bIsLawEnforcer) {
bIsLawEnforcer = true;
CCarCtrl::NumLawEnforcerCars++;
}
} else {
if (bIsLawEnforcer) {
bIsLawEnforcer = false;
CCarCtrl::NumLawEnforcerCars--;
}
}
}
CPed*
CVehicle::SetUpDriver(void)
{
if(pDriver)
return pDriver;
if(VehicleCreatedBy != RANDOM_VEHICLE)
return nil;
pDriver = CPopulation::AddPedInCar(this);
pDriver->m_pMyVehicle = this;
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
pDriver->bInVehicle = true;
pDriver->SetPedState(PED_DRIVING);
if(bIsBus)
pDriver->bRenderPedInCar = false;
return pDriver;
}
CPed*
CVehicle::SetupPassenger(int n)
{
if(pPassengers[n])
return pPassengers[n];
pPassengers[n] = CPopulation::AddPedInCar(this);
pPassengers[n]->m_pMyVehicle = this;
pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
pPassengers[n]->bInVehicle = true;
pPassengers[n]->SetPedState(PED_DRIVING);
if(bIsBus)
pPassengers[n]->bRenderPedInCar = false;
++m_nNumPassengers;
return pPassengers[n];
}
void
CVehicle::SetDriver(CPed *driver)
{
pDriver = driver;
pDriver->RegisterReference((CEntity**)&pDriver);
if(bFreebies && driver == FindPlayerPed()){
if(GetModelIndex() == MI_AMBULAN)
FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
else if(GetModelIndex() == MI_TAXI)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
else if(GetModelIndex() == MI_POLICE)
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
else if(GetModelIndex() == MI_ENFORCER)
driver->m_fArmour = max(driver->m_fArmour, 100.0f);
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
bFreebies = false;
}
ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
driver->GetPosition().x - GetPosition().x,
driver->GetPosition().y - GetPosition().y,
0.0f);
}
bool
CVehicle::AddPassenger(CPed *passenger)
{
int i;
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i] == nil){
pPassengers[i] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
bool
CVehicle::AddPassenger(CPed *passenger, uint8 n)
{
if(bIsBus)
return AddPassenger(passenger);
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
pPassengers[n] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
void
CVehicle::RemoveDriver(void)
{
m_status = STATUS_ABANDONED;
pDriver = nil;
}
void
CVehicle::RemovePassenger(CPed *p)
{
if (IsTrain()){
for (int i = 0; i < 8; i++){
if (pPassengers[i] == p) {
pPassengers[i] = nil;
m_nNumPassengers--;
return;
}
}
return;
}
for (int i = 0; i < m_nNumMaxPassengers; i++){
if (pPassengers[i] == p){
pPassengers[i] = nil;
m_nNumPassengers--;
return;
}
}
}
void
CVehicle::ProcessCarAlarm(void)
{
uint32 step;
if(m_nAlarmState == 0 || m_nAlarmState == -1)
return;
step = CTimer::GetTimeStepInMilliseconds();
if((uint16)m_nAlarmState < step)
m_nAlarmState = 0;
else
m_nAlarmState -= step;
}
bool
CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
{
float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
CColModel *colmodel = GetColModel();
x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||
colmodel->boundingBox.max.x + radius < x)
return false;
y = DotProduct(sph, GetForward());
if(colmodel->boundingBox.min.y - radius > y ||
colmodel->boundingBox.max.y + radius < y)
return false;
z = DotProduct(sph, GetUp());
if(colmodel->boundingBox.min.z - radius > z ||
colmodel->boundingBox.max.z + radius < z)
return false;
return true;
}
class CVehicle_ : public CVehicle
{
public:
void dtor(void) { CVehicle::~CVehicle(); }
void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); }
bool SetupLighting_(void) { return CVehicle::SetupLighting(); }
void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); }
float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); }
};
STARTPATCHES
InjectHook(0x551170, &CVehicle_::SetModelIndex_, PATCH_JUMP);
InjectHook(0x4A7DD0, &CVehicle_::SetupLighting_, PATCH_JUMP);
InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP);
InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP);
InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP);
InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP);
InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP);
InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP);
InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP);
InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP);
InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP);
InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP);
InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP);
InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP);
InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP);
InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP);
InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP);
InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP);
InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP);
InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP);
InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP);
ENDPATCHES