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path: root/src/vehicles/HandlingMgr.h
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#pragma once

#include "Transmission.h"

enum eHandlingId
{
	HANDLING_LANDSTAL,
	HANDLING_IDAHO,
	HANDLING_STINGER,
	HANDLING_LINERUN,
	HANDLING_PEREN,
	HANDLING_SENTINEL,
	HANDLING_PATRIOT,
	HANDLING_FIRETRUK,
	HANDLING_TRASH,
	HANDLING_STRETCH,
	HANDLING_MANANA,
	HANDLING_INFERNUS,
	HANDLING_PONY,
	HANDLING_MULE,
	HANDLING_CHEETAH,
	HANDLING_AMBULAN,
	HANDLING_FBICAR,
	HANDLING_MOONBEAM,
	HANDLING_ESPERANT,
	HANDLING_TAXI,
	HANDLING_KURUMA,
	HANDLING_BOBCAT,
	HANDLING_MRWHOOP,
	HANDLING_BFINJECT,
	HANDLING_POLICE,
	HANDLING_ENFORCER,
	HANDLING_SECURICA,
	HANDLING_BANSHEE,
	HANDLING_BUS,
	HANDLING_RHINO,
	HANDLING_BARRACKS,
	HANDLING_TRAIN,
	HANDLING_HELI,
	HANDLING_DODO,
	HANDLING_COACH,
	HANDLING_CABBIE,
	HANDLING_STALLION,
	HANDLING_RUMPO,
	HANDLING_RCBANDIT,
	HANDLING_MAFIA,
	HANDLING_AIRTRAIN,
	HANDLING_DEADDODO,
	HANDLING_FLATBED,
	HANDLING_YANKEE,
	HANDLING_GOLFCART,
	HANDLING_VOODOO,
	HANDLING_WASHING,
	HANDLING_CUBAN,
	HANDLING_ROMERO,
	HANDLING_PACKER,
	HANDLING_ADMIRAL,
	HANDLING_GANGBUR,
	HANDLING_ZEBRA,
	HANDLING_TOPFUN,
	HANDLING_GLENDALE,
	HANDLING_OCEANIC,
	HANDLING_HERMES,
	HANDLING_SABRE1,
	HANDLING_SABRETUR,
	HANDLING_PHEONIX,
	HANDLING_WALTON,
	HANDLING_REGINA,
	HANDLING_COMET,
	HANDLING_DELUXO,
	HANDLING_BURRITO,
	HANDLING_SPAND,
	HANDLING_BAGGAGE,
	HANDLING_KAUFMAN,
	HANDLING_RANCHER,
	HANDLING_FBIRANCH,
	HANDLING_VIRGO,
	HANDLING_GREENWOO,
	HANDLING_HOTRING,
	HANDLING_SANDKING,
	HANDLING_BLISTAC,
	HANDLING_BOXVILLE,
	HANDLING_BENSON,
	HANDLING_DESPERAD,
	HANDLING_LOVEFIST,
	HANDLING_BLOODRA,
	HANDLING_BLOODRB,
	HANDLING_BIKE,
	HANDLING_MOPED,
	HANDLING_DIRTBIKE,
	HANDLING_ANGEL,
	HANDLING_FREEWAY,
	HANDLING_PREDATOR,
	HANDLING_SPEEDER,
	HANDLING_REEFER,
	HANDLING_RIO,
	HANDLING_SQUALO,
	HANDLING_TROPIC,
	HANDLING_COASTGRD,
	HANDLING_DINGHY,
	HANDLING_MARQUIS,
	HANDLING_CUPBOAT,
	HANDLING_SEAPLANE,
	HANDLING_SPARROW,
	HANDLING_SEASPAR,
	HANDLING_MAVERICK,
	HANDLING_COASTMAV,
	HANDLING_POLMAV,
	HANDLING_HUNTER,
	HANDLING_RCBARON,
	HANDLING_RCGOBLIN,
	HANDLING_RCCOPTER
};

enum
{
	HANDLING_1G_BOOST = 1,
	HANDLING_2G_BOOST = 2,
	HANDLING_REV_BONNET = 4,
	HANDLING_HANGING_BOOT = 8,
	HANDLING_NO_DOORS = 0x10,
	HANDLING_IS_VAN = 0x20,
	HANDLING_IS_BUS = 0x40,
	HANDLING_IS_LOW = 0x80,
	HANDLING_DBL_EXHAUST = 0x100,
	HANDLING_TAILGATE_BOOT = 0x200,
	HANDLING_NOSWING_BOOT = 0x400,
	HANDLING_NONPLAYER_STABILISER = 0x800,
	HANDLING_NEUTRALHANDLING = 0x1000,
	HANDLING_HAS_NO_ROOF = 0x2000,
	HANDLING_IS_BIG = 0x4000,
	HANDLING_HALOGEN_LIGHTS = 0x8000,
	HANDLING_IS_BIKE = 0x10000,
	HANDLING_IS_HELI = 0x20000,
	HANDLING_IS_PLANE = 0x40000,
	HANDLING_IS_BOAT = 0x80000,
	HANDLING_NO_EXHAUST = 0x100000,
	HANDLING_REARWHEEL_1ST = 0x200000,
	HANDLING_HANDBRAKE_TYRE = 0x400000,
	HANDLING_SIT_IN_BOAT = 0x800000,
	HANDLING_FAT_REARW = 0x1000000,
	HANDLING_NARROW_FRONTW = 0x2000000,
	HANDLING_GOOD_INSAND = 0x4000000,
	HANDLING_UNKNOWN = 0x8000000,	// something for helis and planes
};

struct tHandlingData
{
	eHandlingId nIdentifier;
	float fMass;
	float fInvMass;
	float fTurnMass;
	CVector Dimension;
	CVector CentreOfMass;
	int8 nPercentSubmerged;
	float fBuoyancy;
	float fTractionMultiplier;
	cTransmission Transmission;
	float fBrakeDeceleration;
	float fBrakeBias;
	int8 bABS;
	float fSteeringLock;
	float fTractionLoss;
	float fTractionBias;
	float fABS; // should be VC leftover
	float fSuspensionForceLevel;
	float fSuspensionDampingLevel;
	float fSuspensionUpperLimit;
	float fSuspensionLowerLimit;
	float fSuspensionBias;
	float fCollisionDamageMultiplier;
	uint32 Flags;
	float fSeatOffsetDistance;
	int32 nMonetaryValue;
	int8 FrontLights;
	int8 RearLights;
};
VALIDATE_SIZE(tHandlingData, 0xD8);

class cHandlingDataMgr
{
	float field_0;	// unused it seems
public:
	float field_4;	// wheel related
private:
	float field_8;	//
	float field_C;	// unused it seems
	float field_10;	//
	tHandlingData HandlingData[NUMHANDLINGS];
	uint32 field_302C;	// unused it seems

public:
	cHandlingDataMgr(void);
	void Initialise(void);
	void LoadHandlingData(void);
	int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
	void ConvertDataToGameUnits(tHandlingData *handling);
	int32 GetHandlingId(const char *name);
	tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; }
	bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
	bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
};
extern cHandlingDataMgr mod_HandlingManager;