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#include "common.h"
#include "patcher.h"
#include "Particle.h"
WRAPPER void
CParticle::AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent,
float size, int32 rotationStep, int32 rotation, int startFrame, int lifeSpan)
{
EAXJMP(0x50D140);
}
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