#include "common.h"
#include "Game.h"
#include "General.h"
#include "World.h"
#include "Population.h"
#include "CopPed.h"
#include "Wanted.h"
#include "FileMgr.h"
#include "Gangs.h"
#include "ModelIndices.h"
#include "Zones.h"
#include "CivilianPed.h"
#include "EmergencyPed.h"
#include "Replay.h"
#include "Camera.h"
#include "CutsceneMgr.h"
#include "CarCtrl.h"
#include "IniFile.h"
#include "VisibilityPlugins.h"
#include "PedPlacement.h"
#include "DummyObject.h"
#include "Script.h"
#include "Shadows.h"
#include "SurfaceTable.h"
#include "Weather.h"
#include "Darkel.h"
#include "Streaming.h"
#include "Clock.h"
#include "WaterLevel.h"
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
#define OFFSCREEN_CREATION_MULT 0.5f
#define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f)
#define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
bool CPopulation::ms_bGivePedsWeapons;
int32 CPopulation::m_AllRandomPedsThisType = -1;
float CPopulation::PedDensityMultiplier = 1.0f;
uint32 CPopulation::ms_nTotalMissionPeds;
int32 CPopulation::MaxNumberOfPedsInUse = 25;
int32 CPopulation::MaxNumberOfPedsInUseInterior = 40;
uint32 CPopulation::ms_nNumCivMale;
uint32 CPopulation::ms_nNumCivFemale;
uint32 CPopulation::ms_nNumCop;
bool CPopulation::bZoneChangeHasHappened;
uint32 CPopulation::ms_nNumEmergency;
int8 CPopulation::m_CountDownToPedsAtStart;
uint32 CPopulation::ms_nNumGang1;
uint32 CPopulation::ms_nNumGang2;
uint32 CPopulation::ms_nTotalPeds;
uint32 CPopulation::ms_nNumGang3;
uint32 CPopulation::ms_nTotalGangPeds;
uint32 CPopulation::ms_nNumGang4;
uint32 CPopulation::ms_nTotalCivPeds;
uint32 CPopulation::ms_nNumGang5;
uint32 CPopulation::ms_nNumDummy;
uint32 CPopulation::ms_nNumGang6;
uint32 CPopulation::ms_nNumGang9;
uint32 CPopulation::ms_nNumGang7;
uint32 CPopulation::ms_nNumGang8;
uint32 CPopulation::ms_nTotalCarPassengerPeds;
uint32 CPopulation::NumMiamiViceCops;
uint32 gLastSelectedCivilianIndex;
CEntity *gSunbatheObstacles[2];
CEntity *gCoupleObstacles[3];
void
CPopulation::Initialise()
{
debug("Initialising CPopulation...\n");
ms_nNumCivMale = 0;
ms_nNumCivFemale = 0;
ms_nNumCop = 0;
ms_nNumEmergency = 0;
ms_nNumGang1 = 0;
ms_nNumGang2 = 0;
ms_nNumGang3 = 0;
ms_nNumGang4 = 0;
ms_nNumGang5 = 0;
ms_nNumGang6 = 0;
ms_nNumGang7 = 0;
ms_nNumGang8 = 0;
ms_nNumGang9 = 0;
ms_nNumDummy = 0;
ms_nTotalCarPassengerPeds = 0;
ms_nTotalCivPeds = 0;
ms_nTotalGangPeds = 0;
ms_nTotalPeds = 0;
ms_nTotalMissionPeds = 0;
m_CountDownToPedsAtStart = 2;
bZoneChangeHasHappened = false; // III leftover
m_AllRandomPedsThisType = -1;
PedDensityMultiplier = 1.0f;
LoadPedGroups();
debug("CPopulation ready\n");
}
void
CPopulation::RemovePed(CPed *ent)
{
CWorld::Remove((CEntity*)ent);
delete ent;
}
int32
CPopulation::ChooseCivilianOccupation(int32 group)
{
if (CWeather::Rain > 0.1f) {
int32 lastModel;
for (int i = 0; i < 8; i++) {
gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP);
lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
if (!CPopulation::IsSunbather(lastModel))
break;
}
return lastModel;
} else {
gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP);
return ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
}
}
int32
CPopulation::ChooseNextCivilianOccupation(int32 group)
{
if (CWeather::Rain > 0.1f) {
int32 lastModel;
for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) {
++gLastSelectedCivilianIndex;
if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP)
gLastSelectedCivilianIndex = 0;
lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
if (!CPopulation::IsSunbather(ms_pPedGroups[group].models[gLastSelectedCivilianIndex]))
break;
}
return lastModel;
} else {
++gLastSelectedCivilianIndex;
if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP)
gLastSelectedCivilianIndex = 0;
return ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
}
}
// returns eCopType
int32
CPopulation::ChoosePolicePedOccupation()
{
CGeneral::GetRandomNumber();
return COP_STREET;
}
void
CPopulation::LoadPedGroups()
{
int fd;
char line[1024];
int nextPedGroup = 0;
// char unused[16]; // non-existence of that in mobile kinda verifies that
char modelName[256];
CFileMgr::ChangeDir("\\DATA\\");
fd = CFileMgr::OpenFile("PEDGRP.DAT", "r");
CFileMgr::ChangeDir("\\");
while (CFileMgr::ReadLine(fd, line, sizeof(line))) {
int end;
// find end of line
for (end = 0; ; end++) {
if (line[end] == '\n')
break;
if (line[end] == ',' || line[end] == '\r')
line[end] = ' ';
}
line[end] = '\0';
int cursor = 0;
int i;
for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
while (line[cursor] <= ' ' && line[cursor] != '\0')
++cursor;
if (line[cursor] == '#')
break;
// find next whitespace
int nextWhitespace;
for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace)
;
if (cursor == nextWhitespace)
break;
// read until next whitespace
strncpy(modelName, &line[cursor], nextWhitespace - cursor);
modelName[nextWhitespace - cursor] = '\0';
CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]);
cursor = nextWhitespace;
}
if (i == NUMMODELSPERPEDGROUP)
nextPedGroup++;
}
CFileMgr::CloseFile(fd);
}
void
CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
{
if (decrease) {
switch (pedType) {
case PEDTYPE_PLAYER1:
case PEDTYPE_PLAYER2:
case PEDTYPE_PLAYER3:
case PEDTYPE_PLAYER4:
case PEDTYPE_UNUSED1:
case PEDTYPE_SPECIAL:
return;
case PEDTYPE_CIVMALE:
--ms_nNumCivMale;
break;
case PEDTYPE_CIVFEMALE:
--ms_nNumCivFemale;
break;
case PEDTYPE_COP:
--ms_nNumCop;
break;
case PEDTYPE_GANG1:
--ms_nNumGang1;
break;
case PEDTYPE_GANG2:
--ms_nNumGang2;
break;
case PEDTYPE_GANG3:
--ms_nNumGang3;
break;
case PEDTYPE_GANG4:
--ms_nNumGang4;
break;
case PEDTYPE_GANG5:
--ms_nNumGang5;
break;
case PEDTYPE_GANG6:
--ms_nNumGang6;
break;
case PEDTYPE_GANG7:
--ms_nNumGang7;
break;
case PEDTYPE_GANG8:
--ms_nNumGang8;
break;
case PEDTYPE_GANG9:
--ms_nNumGang9;
break;
case PEDTYPE_EMERGENCY:
case PEDTYPE_FIREMAN:
--ms_nNumEmergency;
break;
case PEDTYPE_CRIMINAL:
--ms_nNumCivMale;
break;
case PEDTYPE_PROSTITUTE:
--ms_nNumCivFemale;
break;
case PEDTYPE_UNUSED2:
--ms_nNumDummy;
break;
default:
Error("Unknown ped type, UpdatePedCount, Population.cpp");
break;
}
} else {
switch (pedType) {
case PEDTYPE_PLAYER1:
case PEDTYPE_PLAYER2:
case PEDTYPE_PLAYER3:
case PEDTYPE_PLAYER4:
case PEDTYPE_UNUSED1:
case PEDTYPE_SPECIAL:
return;
case PEDTYPE_CIVMALE:
++ms_nNumCivMale;
break;
case PEDTYPE_CIVFEMALE:
++ms_nNumCivFemale;
break;
case PEDTYPE_COP:
++ms_nNumCop;
break;
case PEDTYPE_GANG1:
++ms_nNumGang1;
break;
case PEDTYPE_GANG2:
++ms_nNumGang2;
break;
case PEDTYPE_GANG3:
++ms_nNumGang3;
break;
case PEDTYPE_GANG4:
++ms_nNumGang4;
break;
case PEDTYPE_GANG5:
++ms_nNumGang5;
break;
case PEDTYPE_GANG6:
++ms_nNumGang6;
break;
case PEDTYPE_GANG7:
++ms_nNumGang7;
break;
case PEDTYPE_GANG8:
++ms_nNumGang8;
break;
case PEDTYPE_GANG9:
++ms_nNumGang9;
break;
case PEDTYPE_EMERGENCY:
case PEDTYPE_FIREMAN:
++ms_nNumEmergency;
break;
case PEDTYPE_CRIMINAL:
++ms_nNumCivMale;
break;
case PEDTYPE_PROSTITUTE:
++ms_nNumCivFemale;
break;
case PEDTYPE_UNUSED2:
++ms_nNumDummy;
break;
default:
Error("Unknown ped type, UpdatePedCount, Population.cpp");
break;
}
}
}
int
CPopulation::ChooseGangOccupation(int gangId)
{
return CGangs::ChooseGangPedModel(gangId);
}
void
CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
{
}
void
CPopulation::Update(bool addPeds)
{
if (!CReplay::IsPlayingBack()) {
ManagePopulation();
RemovePedsIfThePoolGetsFull();
MoveCarsAndPedsOutOfAbandonedZones();
if (m_CountDownToPedsAtStart != 0) {
if (--m_CountDownToPedsAtStart == 0)
GeneratePedsAtStartOfGame();
} else {
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
+ ms_nNumGang2 + ms_nNumGang1;
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
if (!CCutsceneMgr::IsRunning() && addPeds) {
float pcdm = PedCreationDistMultiplier();
AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier),
pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
}
}
}
}
void
CPopulation::GeneratePedsAtStartOfGame()
{
for (int i = 0; i < 100; i++) {
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
// Min dist is 10.0f only for start of the game (naturally)
AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE),
10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE));
}
}
// More speed = wider area to spawn peds
float
CPopulation::PedCreationDistMultiplier()
{
CVehicle *veh = FindPlayerVehicle();
if (!veh)
return 1.0f;
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
}
CPed*
CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier)
{
switch (pedType) {
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
{
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
if (ms_bGivePedsWeapons) {
eWeaponType weapon;
switch (CGeneral::GetRandomNumber() & 3) {
case 0:
weapon = WEAPONTYPE_COLT45;
break;
case 1:
weapon = WEAPONTYPE_NIGHTSTICK;
break;
case 2:
weapon = WEAPONTYPE_GOLFCLUB;
break;
case 3:
weapon = WEAPONTYPE_TEC9;
break;
default:
break;
}
if (weapon != WEAPONTYPE_UNARMED) {
ped->GiveDelayedWeapon(weapon, 25001);
ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot);
}
}
return ped;
}
case PEDTYPE_COP:
{
CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier);
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
case PEDTYPE_GANG4:
case PEDTYPE_GANG5:
case PEDTYPE_GANG6:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
{
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
eWeaponType weapon;
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2;
else
weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1;
ped->GiveDelayedWeapon(weapon, 25001);
ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot);
return ped;
}
case PEDTYPE_EMERGENCY:
{
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
case PEDTYPE_FIREMAN:
{
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
{
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
default:
Error("Unknown ped type, AddPed, Population.cpp");
return nil;
}
}
void
CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
{
uint32 pedTypeToAdd;
int32 modelToAdd;
int pedAmount;
CZoneInfo zoneInfo;
int32 man = -1, woman = -1;
CPed *gangLeader = nil;
bool addCop = false;
bool isSecurityGuard = false;
bool forceAddingCop = false;
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
if (wantedInfo->GetWantedLevel() > 2) {
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
forceAddingCop = true;
uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops;
if ((ms_nNumCop < maxCops || forceAddingCop) &&
(!playerInfo->m_pPed->bInVehicle &&
(CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) {
addCop = true;
minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST;
maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE);
}
}
float missionAndWeatherMult = -0.8f * Sqrt(CWeather::Rain) + 1.0f;
// Taxi side mission
if (CTheScripts::IsPlayerOnAMission()) {
CPed *player = FindPlayerPed();
if (player && player->InVehicle() && player->m_pMyVehicle->IsTaxi())
missionAndWeatherMult = 1.0f;
}
if (CDarkel::FrenzyOnGoing())
missionAndWeatherMult = 1.0f;
int selectedMaxPeds = CGame::IsInInterior() ? CPopulation::MaxNumberOfPedsInUseInterior : CPopulation::MaxNumberOfPedsInUse;
// Yeah, float
float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier
* (CDarkel::FrenzyOnGoing() ? 1.f : CIniFile::PedNumberMultiplier) * missionAndWeatherMult;
maxPossiblePedsForArea = Min(maxPossiblePedsForArea, selectedMaxPeds);
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
if (decisionThreshold < zoneInfo.copPedThreshold || addCop) {
pedTypeToAdd = PEDTYPE_COP;
modelToAdd = ChoosePolicePedOccupation();
} else {
int i = 0;
for (i = 0; i < NUM_GANGS; i++) {
if (decisionThreshold < zoneInfo.gangPedThreshold[i]) {
break;
}
}
if (i == NUM_GANGS) {
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) {
modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
if (modelToAdd == -1)
return;
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
} else {
ChooseCivilianCoupleOccupations(zoneInfo.pedGroup, man, woman);
if (man == -1 || woman == -1)
return;
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(woman))->m_pedType;
}
} else {
pedTypeToAdd = PEDTYPE_GANG1 + i;
if (IsSecurityGuard((ePedType)pedTypeToAdd)) {
isSecurityGuard = true;
modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
if (modelToAdd == -1)
return;
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
}
}
}
if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
pedTypeToAdd = m_AllRandomPedsThisType;
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) {
minDist += 30.0f;
maxDist += 30.0f;
pedAmount = ComputeRandomisedGangSize();
} else
pedAmount = 1;
CVector generatedCoors;
int node1, node2;
float randomPos;
bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
&generatedCoors, &node1, &node2, &randomPos, nil);
if (!foundCoors)
return;
uint8 nodeSpawnRate = Min(ThePaths.m_pathNodes[node1].spawnRate, ThePaths.m_pathNodes[node2].spawnRate);
int randomRate = CGeneral::GetRandomNumber() & 0xF;
if (randomRate > nodeSpawnRate)
return;
CPathFind::TakeWidthIntoAccountForCoors(&ThePaths.m_pathNodes[node1], &ThePaths.m_pathNodes[node2], CGeneral::GetRandomNumber(), &generatedCoors.x, &generatedCoors.y);
if (CGame::currArea == AREA_MALL && (pedTypeToAdd == PEDTYPE_CIVMALE || pedTypeToAdd == PEDTYPE_CIVFEMALE || pedTypeToAdd == PEDTYPE_CRIMINAL) &&
CGeneral::GetRandomNumberInRange(0.f, 1.f) > 0.5f) {
PlaceMallPedsAsStationaryGroup(generatedCoors, zoneInfo.pedGroup);
return;
}
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) {
PlaceGangMembers((ePedType)pedTypeToAdd, pedAmount, generatedCoors);
return;
}
if (man > -1 && woman > -1) {
PlaceCouple(PEDTYPE_CIVMALE, man, PEDTYPE_CIVFEMALE, woman, generatedCoors);
return;
}
for (int i = 0; i < pedAmount; ++i) {
if (pedTypeToAdd == PEDTYPE_COP) {
// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
if (modelToAdd == COP_STREET) {
if (!CStreaming::HasModelLoaded(MI_COP))
return;
} else if (modelToAdd == COP_FBI) {
if (!CStreaming::HasModelLoaded(MI_COP) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId))
return;
} else if (modelToAdd == COP_SWAT) {
if (!CStreaming::HasModelLoaded(MI_SWAT) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_UZI)->m_nModelId))
return;
} else if (modelToAdd == COP_ARMY) {
if (!CStreaming::HasModelLoaded(MI_ARMY) ||
!CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_GRENADE)->m_nModelId))
return;
}
} else if (!CStreaming::HasModelLoaded(modelToAdd)) {
return;
}
generatedCoors.z += 0.7f;
// What? How can this not be met?
if (i < pedAmount) {
// rand()
// III leftover, unused
if (gangLeader) {
// Align gang members in formation. (btw i can't be 0 in here)
float offsetMin = i * 0.75f;
float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
if (CGeneral::GetRandomNumber() & 1)
xOffset = -xOffset;
if (CGeneral::GetRandomNumber() & 1)
yOffset = -yOffset;
generatedCoors.x = xOffset + gangLeader->GetPosition().x;
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
}
}
if (!CPedPlacement::IsPositionClearForPed(generatedCoors))
break;
// Why no love for last gang member?!
if (i + 1 < pedAmount) {
bool foundGround;
float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
if (!foundGround)
return;
generatedCoors.z = Max(generatedCoors.z, groundZ);
}
bool surfaceAndDistIsOk = true;
if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) {
if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
surfaceAndDistIsOk = false;
}
// Place skaters if only they're on tarmac.
if (((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedStatType == PEDSTAT_SKATER) {
CEntity* foundEnt = nil;
CColPoint foundCol;
CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
if (foundEnt) {
if (foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT)
surfaceAndDistIsOk = true;
else
surfaceAndDistIsOk = false;
} else {
surfaceAndDistIsOk = false;
}
}
if (!surfaceAndDistIsOk)
break;
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP)
((CCopPed*)newPed)->m_bThrowsSpikeTrap = true;
bool gonnaSunbathe = false;
if (CPopulation::IsSunbather(modelToAdd)) {
CEntity* foundEnt = nil;
CColPoint foundCol;
CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
if (foundEnt) {
if ((foundCol.surfaceB == SURFACE_CONCRETE_BEACH || foundCol.surfaceB == SURFACE_SAND)
&& CClock::GetHours() >= 10 && CClock::GetHours() <= 18 && 0.0f == CWeather::Rain) {
gonnaSunbathe = true;
if (CPedPlacement::IsPositionClearForPed(generatedCoors, 3.0f, ARRAY_SIZE(gSunbatheObstacles), gSunbatheObstacles)) {
for (int j = 0; j < ARRAY_SIZE(gSunbatheObstacles); j++) {
if (gSunbatheObstacles[j] && gSunbatheObstacles[j] != newPed)
gonnaSunbathe = false;
}
}
}
}
}
if (gonnaSunbathe) {
float heading = CGeneral::GetRandomNumberInRange(0.f, 1.f) * TWOPI;
newPed->m_fRotationDest = heading;
newPed->m_fRotationCur = heading;
// unused
// v61 = CGeneral::GetRandomTrueFalse();
newPed->SetWaitState(WAITSTATE_SUN_BATHE_IDLE, nil);
CVector toyPos(newPed->GetPosition());
float waterLevel;
if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) {
toyPos.z = 0.04f + waterLevel;
CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_ANY_TOWEL);
if (toy)
toy->SetHeading(heading);
if (!(CGeneral::GetRandomNumber() & 3)) {
CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_LOTION);
}
}
} else {
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
}
if (i != 0) {
// Gang member
newPed->SetLeader(gangLeader);
newPed->SetPedState(PED_UNKNOWN);
gangLeader->SetPedState(PED_UNKNOWN);
} else {
gangLeader = newPed;
}
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
/*
// Pointless, this is already a for loop
if (i + 1 > pedAmount)
break;
if (pedAmount <= 1)
break; */
}
}
}
CPed*
CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
{
const int defaultModel = MI_MALE01;
int miamiViceIndex = 0;
bool imSureThatModelIsLoaded = true;
CVector coors = FindPlayerCoors();
CZoneInfo zoneInfo;
int pedType;
// May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type.
int preferredModel;
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
switch (car->GetModelIndex()) {
case MI_FIRETRUCK:
preferredModel = 0;
pedType = PEDTYPE_FIREMAN;
break;
case MI_AMBULAN:
preferredModel = 0;
pedType = PEDTYPE_EMERGENCY;
break;
case MI_POLICE:
case MI_PREDATOR:
preferredModel = COP_STREET;
pedType = PEDTYPE_COP;
break;
case MI_ENFORCER:
preferredModel = COP_SWAT;
pedType = PEDTYPE_COP;
break;
case MI_RHINO:
case MI_BARRACKS:
preferredModel = COP_ARMY;
pedType = PEDTYPE_COP;
break;
case MI_FBIRANCH:
preferredModel = COP_FBI;
pedType = PEDTYPE_COP;
break;
default:
if (car->IsTaxi()) {
if (isDriver) {
pedType = PEDTYPE_CIVMALE;
preferredModel = MI_TAXI_D;
break;
}
// fall through if not
} else if (car->GetModelIndex() == MI_VICECHEE) {
if (car->bIsLawEnforcer) {
preferredModel = COP_MIAMIVICE;
pedType = PEDTYPE_COP;
miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
break;
}
// fall through if not
}
int gangOfPed = 0;
imSureThatModelIsLoaded = false;
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex())
gangOfPed++;
if (gangOfPed < NUM_GANGS) {
pedType = gangOfPed + PEDTYPE_GANG1;
preferredModel = ChooseGangOccupation(gangOfPed);
} else if (gangOfPed == NUM_GANGS) {
CVehicleModelInfo *carModel = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()));
preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup);
int i = 15;
for(; i >= 0; i--) {
CPedModelInfo* pedModel = (CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel);
if (pedModel->GetRwObject()) {
if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) {
if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModel->m_vehicleClass))
break;
}
}
preferredModel = ChooseNextCivilianOccupation(zoneInfo.pedGroup);
}
if (i == -1)
preferredModel = defaultModel;
pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType;
}
break;
}
if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) {
preferredModel = defaultModel;
pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType;
}
CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex);
newPed->bUsesCollision = false;
if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
}
newPed->AddInCarAnims(car, isDriver);
return newPed;
}
void
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
{
}
void
CPopulation::ConvertAllObjectsToDummyObjects()
{
uint32 i = CPools::GetObjectPool()->GetSize();
while(i--) {
CObject *obj = CPools::GetObjectPool()->GetSlot(i);
if (obj) {
if (obj->CanBeDeleted())
ConvertToDummyObject(obj);
}
}
}
void
CPopulation::ConvertToRealObject(CDummyObject *dummy)
{
if (!TestSafeForRealObject(dummy))
return;
CObject *obj = new CObject(dummy);
if (!obj)
return;
CWorld::Remove(dummy);
delete dummy;
CWorld::Add(obj);
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
obj->SetIsStatic(false);
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
obj->bTouchingWater = true;
obj->AddToMovingList();
}
}
void
CPopulation::ConvertToDummyObject(CObject *obj)
{
CDummyObject *dummy = new CDummyObject(obj);
dummy->GetMatrix() = obj->m_objectMatrix;
dummy->GetMatrix().UpdateRW();
dummy->UpdateRwFrame();
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass)
dummy->bIsVisible = false;
CWorld::Remove(obj);
delete obj;
CWorld::Add(dummy);
}
bool
CPopulation::TestRoomForDummyObject(CObject *obj)
{
int16 collidingObjs;
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), obj->GetBoundRadius(),
false, &collidingObjs, 2, nil, false, true, true, false, false);
return collidingObjs == 0;
}
bool
CPopulation::TestSafeForRealObject(CDummyObject *dummy)
{
CPtrNode *ptrNode;
CColModel *dummyCol = dummy->GetColModel();
float colRadius = dummy->GetBoundRadius();
CVector colCentre = dummy->GetBoundCentre();
int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - colRadius);
if (minX < 0) minX = 0;
int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - colRadius);
if (minY < 0) minY = 0;
int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + colRadius);
#ifdef FIX_BUGS
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + colRadius);
#ifdef FIX_BUGS
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
#endif
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
for (int curY = minY; curY <= maxY; curY++) {
for (int curX = minX; curX <= maxX; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode; ptrNode = ptrNode->next) {
CVehicle *veh = (CVehicle*)ptrNode->item;
if (veh->m_scanCode != CWorld::GetCurrentScanCode()) {
if (veh->GetIsTouching(colCentre, colRadius)) {
veh->m_scanCode = CWorld::GetCurrentScanCode();
if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0)
return false;
}
}
}
for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; ptrNode; ptrNode = ptrNode->next) {
CVehicle *veh = (CVehicle*)ptrNode->item;
if (veh->m_scanCode != CWorld::GetCurrentScanCode()) {
if (veh->GetIsTouching(colCentre, colRadius)) {
veh->m_scanCode = CWorld::GetCurrentScanCode();
if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0)
return false;
}
}
}
}
}
return true;
}
void
CPopulation::ManagePopulation(void)
{
int frameMod32 = CTimer::GetFrameCounter() & 31;
CVector playerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
// Why this code is here?! Delete temporary objects when they got too far, and convert others to "dummy" objects. (like lamp posts)
int objectPoolSize = CPools::GetObjectPool()->GetSize();
for (int i = objectPoolSize * frameMod32 / 32; i < objectPoolSize * (frameMod32 + 1) / 32; i++) {
CObject *obj = CPools::GetObjectPool()->GetSlot(i);
if (obj && obj->CanBeDeleted()) {
float objPlayerDist = (obj->GetPosition() - playerPos).Magnitude();
if (obj->ObjectCreatedBy == TEMP_OBJECT) {
if (obj->GetModelIndex() != MI_ROADWORKBARRIER1 && obj->GetModelIndex() != MI_BEACHBALL) {
if (objPlayerDist > 51.0f || objPlayerDist > 25.0f && !obj->GetIsOnScreen() || CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) {
CWorld::Remove(obj);
delete obj;
}
} else if (objPlayerDist > 120.0f) {
CWorld::Remove(obj);
delete obj;
}
} else if (objPlayerDist > 80.0f && (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() > 80.0f) {
if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) {
ConvertToDummyObject(obj);
}
}
}
}
// Convert them back to real objects. Dummy objects don't have collisions, so they need to be converted.
int dummyPoolSize = CPools::GetDummyPool()->GetSize();
for (int i = dummyPoolSize * frameMod32 / 32; i < dummyPoolSize * (frameMod32 + 1) / 32; i++) {
CDummy *dummy = CPools::GetDummyPool()->GetSlot(i);
if (dummy && (dummy->m_area == CGame::currArea || dummy->m_area == AREA_EVERYWHERE)) {
if ((dummy->GetPosition() - playerPos).Magnitude() < 80.0f)
ConvertToRealObject((CDummyObject*)dummy);
}
}
int pedPoolSize = CPools::GetPedPool()->GetSize();
#ifndef SQUEEZE_PERFORMANCE
for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) {
#else
for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) {
#endif
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) {
uint32 timeSinceDeath = CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime;
if (ped->m_nPedState == PED_DEAD && (timeSinceDeath > 30000 || CDarkel::FrenzyOnGoing() && timeSinceDeath > 15000))
ped->bFadeOut = true;
if (ped->bFadeOut && CVisibilityPlugins::GetClumpAlpha(ped->GetClump()) == 0) {
RemovePed(ped);
continue;
}
float dist = (ped->GetPosition() - playerPos).Magnitude2D();
bool pedIsFarAway = false;
if (ped->IsGangMember())
dist -= 30.0f;
else if (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident)
dist = 0.0f;
if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist ||
(!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) {
pedIsFarAway = true;
} else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER
&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT
&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_CAMERA
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingRight
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) {
pedIsFarAway = true;
}
}
} else {
ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000;
}
if (!pedIsFarAway)
continue;
if (ped->m_nPedState == PED_DEAD && !ped->bFadeOut) {
CVector pedPos = ped->GetPosition();
float randAngle = (uint8) CGeneral::GetRandomNumber() * (3.14f / 128.0f); // Not PI, 3.14
switch (CGeneral::GetRandomNumber() % 3) {
case 0:
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline1Tex, &pedPos,
0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle),
255, 255, 255, 255, 4.0f, 40000, 1.0f);
break;
case 1:
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline2Tex, &pedPos,
0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle),
255, 255, 255, 255, 4.0f, 40000, 1.0f);
break;
case 2:
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline3Tex, &pedPos,
0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle),
255, 255, 255, 255, 4.0f, 40000, 1.0f);
break;
default:
break;
}
}
if (ped->GetIsOnScreen())
ped->bFadeOut = true;
else
RemovePed(ped);
}
}
}
CPed*
CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
{
if (TheCamera.IsSphereVisible(pos, 2.0f) && MIN_CREATION_DIST * PedCreationDistMultiplier() > (pos - FindPlayerPed()->GetPosition()).Magnitude2D()) {
return nil;
}
bool found;
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f;
if (!found)
return nil;
z = Max(z, pos.z);
if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject())
return nil;
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos);
pPed->SetDie();
pPed->m_nPedMoney = 0;
pPed->bDeadPedInFrontOfCar = true;
pPed->m_vehicleInAccident = pCulprit;
pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident);
CEntity* pEntities[3] = { 0 };
if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) {
for (int i = 0; i < 3; i++) {
if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) {
RemovePed(pPed);
return nil;
}
}
}
CColPoint colpts[MAX_COLLISION_POINTS];
if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) {
RemovePed(pPed);
return nil;
}
CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0);
return pPed;
}
bool
CPopulation::IsSkateable(CVector const& pos)
{
CColPoint foundCol;
CEntity* foundEnt = nil;
CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
if (!foundEnt)
return false;
return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT;
}
//--LCS: done
bool
CPopulation::CanJeerAtStripper(int32 model)
{
return false;
}
void
CPopulation::RemovePedsIfThePoolGetsFull(void)
{
if ((CTimer::GetFrameCounter() & 7) == 5) {
if (CPools::GetPedPool()->GetNoOfFreeSpaces() < 8) {
CPed *closestPed = nil;
float closestDist = 10000000.0;
int poolSize = CPools::GetPedPool()->GetSize();
for (int i = poolSize - 1; i >= 0; i--) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (ped && ped->CanBeDeleted()) {
float dist = (TheCamera.GetPosition() - ped->GetPosition()).Magnitude();
if (dist < closestDist) {
closestDist = dist;
closestPed = ped;
}
}
}
if (closestPed) {
RemovePed(closestPed);
}
}
}
}
bool
CPopulation::IsMale(int32 model)
{
switch (model) {
// TODO(LCS): do this right
case MI_TAXI_D:
case MI_PIMP:
case MI_CRIMINAL01:
case MI_CRIMINAL02:
case MI_MALE02:
case MI_MALE03:
case MI_P_MAN1:
case MI_P_MAN2:
case MI_CT_MAN1:
case MI_CT_MAN2:
case MI_LI_MAN1:
case MI_LI_MAN2:
case MI_DOCKER1:
case MI_DOCKER2:
case MI_SCUM_MAN:
case MI_WORKER1:
case MI_WORKER2:
case MI_B_MAN1:
case MI_B_MAN2:
case MI_B_MAN3:
case MI_MOD_MAN:
case MI_ST_MAN:
case MI_FAN_MAN1:
case MI_FAN_MAN2:
case MI_HOS_MAN:
case MI_CONST1:
case MI_CONST2:
case MI_STUD_MAN:
case MI_CAS_MAN:
case MI_CAMP_MAN:
case MI_HITMAN:
return true;
default:
return false;
}
}
bool
CPopulation::IsFemale(int32 model)
{
switch (model) {
// TODO(LCS): do this right
case MI_FEMALE01:
case MI_FEMALE02:
case MI_FEMALE03:
case MI_FATFEMALE01:
case MI_FATFEMALE02:
case MI_PROSTITUTE:
case MI_PROSTITUTE2:
case MI_P_WOM1:
case MI_P_WOM2:
case MI_CT_WOM1:
case MI_CT_WOM2:
case MI_LI_WOM1:
case MI_LI_WOM2:
case MI_SCUM_WOM:
case MI_B_WOM1:
case MI_B_WOM2:
case MI_B_WOM3:
case MI_MOD_WOM:
case MI_ST_WOM:
case MI_FAN_WOM:
case MI_HOS_WOM:
case MI_SHOPPER1:
case MI_SHOPPER2:
case MI_SHOPPER3:
case MI_STUD_WOM:
case MI_CAS_WOM:
case MI_CAMP_WOM:
return true;
default:
return false;
}
}
bool
CPopulation::IsSunbather(int32 model)
{
return false;
}
int32
CPopulation::ComputeRandomisedGangSize(void)
{
return CGeneral::GetRandomNumberInRange(3, 6);
}
bool
CPopulation::CanSolicitPlayerInCar(int32 model)
{
return model == MI_PROSTITUTE || model == MI_PROSTITUTE2;
}
bool
CPopulation::CanSolicitPlayerOnFoot(int32 model)
{
return model == MI_B_WOM3 || model == MI_FEMALE01 || model == MI_FEMALE02 || model == MI_FEMALE03;
}
bool
CPopulation::IsSecurityGuard(ePedType pedType)
{
return pedType == PEDTYPE_GANG5;
}
void
CPopulation::ChooseCivilianCoupleOccupations(int32 group, int32& man, int32& woman)
{
man = -1;
woman = -1;
for (int i = 0; i < 8; i++) {
if (man > -1)
break;
int32 model = ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
if (man == -1 && IsMale(model) && ((CPedModelInfo*)CModelInfo::GetModelInfo(model))->m_pedType == PEDTYPE_CIVMALE) {
man = model;
}
}
if (man != -1) {
int32 model;
for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) {
model = ms_pPedGroups[group].models[i];
if (IsFemale(model)) {
CPedModelInfo* womanModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(model);
if (womanModelInfo->m_pedType == PEDTYPE_CIVFEMALE) {
CPedModelInfo* manModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(man);
// If both are skater or not, finalize the decision
if (manModelInfo && womanModelInfo) {
if (manModelInfo->m_animGroup == womanModelInfo->m_animGroup) {
if (manModelInfo->m_pedStatType != PEDSTAT_SKATER && womanModelInfo->m_pedStatType != PEDSTAT_SKATER)
break;
if (manModelInfo->m_pedStatType == PEDSTAT_SKATER && womanModelInfo->m_pedStatType == PEDSTAT_SKATER)
break;
}
}
}
}
}
woman = model;
}
}
void
CPopulation::PlaceGangMembers(ePedType pedType, int pedAmount, CVector const& coors)
{
if (CGeneral::GetRandomNumberInRange(0.f, 1.f) < 0.333f) {
PlaceGangMembersInFormation(pedType, pedAmount, coors);
} else {
PlaceGangMembersInCircle(pedType, pedAmount, coors);
}
}
void
CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVector const& coors)
{
CPed *createdPeds[5];
if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, nil)) {
bool leaderFoundGround;
float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f;
if (leaderFoundGround) {
float finalZ = coors.z > leaderGroundZ ? coors.z : leaderGroundZ;
int leaderModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
if (((CPedModelInfo*)CModelInfo::GetModelInfo(leaderModel))->GetRwObject()) {
CPed *leader = AddPed(pedType, leaderModel, CVector(coors.x, coors.y, finalZ));
if (leader) {
leader->SetObjective(OBJECTIVE_NONE);
leader->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
leader->bIsLeader = true;
if (CGangs::GetWillAttackPlayerWithCops(pedType))
leader->bCanAttackPlayerWithCops = true;
int pedIdx = 1;
createdPeds[0] = leader;
for (int i = 1; i < pedAmount; ++i) {
int memberModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
if (!((CPedModelInfo*)CModelInfo::GetModelInfo(memberModel))->GetRwObject())
continue;
CPed* memberPed = AddPed(pedType, memberModel, CVector(coors.x, coors.y, finalZ));
if (!memberPed)
continue;
memberPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, leader);
memberPed->SetFormation((eFormation)i);
CVector formationPos = memberPed->GetFormationPosition();
CVector finalFormationPos = formationPos;
bool formationFoundGround;
float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &formationFoundGround) + 1.0f;
finalFormationPos.z = Max(finalFormationPos.z, formationGroundZ);
if (formationFoundGround) {
if (Abs(finalFormationPos.z - leader->GetPosition().z) <= 1.0f) {
if (CWorld::GetIsLineOfSightClear(finalFormationPos, leader->GetPosition(), true, false, false, false, false, false, false)) {
memberPed->SetPosition(finalFormationPos);
createdPeds[pedIdx++] = memberPed;
if (CGangs::GetWillAttackPlayerWithCops(pedType))
leader->bCanAttackPlayerWithCops = true;
CVisibilityPlugins::SetClumpAlpha(memberPed->GetClump(), 0);
continue;
}
}
}
RemovePed(memberPed);
}
if (pedIdx >= 3) {
for (int j = 1; j < pedIdx; ++j)
createdPeds[j]->SetLeader(createdPeds[0]);
} else {
for (int k = 0; k < pedIdx; ++k) {
RemovePed(createdPeds[k]);
}
}
}
}
}
}
}
}
void
CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector const& coors)
{
CPed *createdPeds[5];
if (pedAmount < 2)
return;
float circleSector = TWOPI / pedAmount;
float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector)));
if (!TheCamera.IsSphereVisible(coors, circleR) ||
MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) {
int pedIdx = 0;
CVector leaderPos;
#ifdef FIX_BUGS
bool createLeader = true;
#endif
for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR;
float xOffset = randomR * Cos(angleMult * circleSector);
float yOffset = randomR * Sin(angleMult * circleSector);
bool foundGround;
float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f;
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
#ifndef FIX_BUGS
const bool createLeader = i == 0;
#endif
if (createLeader)
leaderPos = finalPos;
int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) {
CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(gangModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
bool foundObstacle = false;
for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
CEntity* obstacle = obstacles[m];
if (obstacle) {
int n = 0;
bool obstacleIsHarmless = false;
for (int n = 0; n < pedIdx; n++) {
if (obstacle == createdPeds[n])
obstacleIsHarmless = true;
}
if (!obstacleIsHarmless) {
foundObstacle = true;
break;
}
}
}
bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f);
if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) {
CPed* newPed = AddPed(pedType, gangModel, finalPos);
if (newPed) {
createdPeds[pedIdx++] = newPed;
float angle = CGeneral::GetRadianAngleBetweenPoints(
coors.x, coors.y,
finalPos.x, finalPos.y);
newPed->m_fRotationDest = angle;
newPed->m_fRotationCur = angle;
if (CGangs::GetWillAttackPlayerWithCops(pedType))
newPed->bCanAttackPlayerWithCops = true;
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
#ifdef FIX_BUGS
createLeader = false;
#endif
}
// No.
#ifndef FIX_BUGS
else
CWorld::Remove(nil);
#endif
}
}
}
}
if (pedIdx >= 3) {
for (int j = 0; j < pedIdx / 2; ++j) {
createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000);
createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000);
}
// Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao:
if (pedIdx % 2 != 0) {
CPed *tmim = createdPeds[(pedIdx - 1) / 2];
float angle = CGeneral::GetRadianAngleBetweenPoints(
tmim->GetPosition().x, tmim->GetPosition().y,
createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y);
tmim->SetHeading(angle);
tmim->SetPedState(PED_UNKNOWN);
}
createdPeds[0]->bIsLeader = true;
for (int l = 1; l < pedIdx; ++l)
createdPeds[l]->SetLeader(createdPeds[0]);
} else {
for (int k = 0; k < pedIdx; ++k) {
RemovePed(createdPeds[k]);
}
}
}
}
}
void
CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, int32 womanModel, CVector coors)
{
// Homosexuality filter!!!! Homophobic R* >>>:(
if (manType != PEDTYPE_CIVMALE || womanType != PEDTYPE_CIVFEMALE)
return;
if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, nil)) {
bool manFoundGround;
float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f;
if (manFoundGround) {
CVector correctedManPos = coors;
correctedManPos.z = Max(coors.z, manGroundZ);
if (((CPedModelInfo*)CModelInfo::GetModelInfo(manModel))->GetRwObject()) {
CPed *man = AddPed(PEDTYPE_CIVMALE, manModel, correctedManPos);
if (man) {
man->SetObjective(OBJECTIVE_NONE);
man->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
man->bIsLeader = true;
CVisibilityPlugins::SetClumpAlpha(man->GetClump(), 0);
if (((CPedModelInfo*)CModelInfo::GetModelInfo(womanModel))->GetRwObject()) {
CPed* woman = AddPed(PEDTYPE_CIVFEMALE, womanModel, correctedManPos); // will set the correct position later
if (woman) {
woman->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, man);
woman->SetFormation(FORMATION_RIGHT);
CVector formationPos = woman->GetFormationPosition();
CVector womanPos = formationPos;
bool womanFoundGround;
float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &womanFoundGround) + 1.0f;
if (womanFoundGround) {
CVector correctedWomanPos = womanPos;
correctedWomanPos.z = Max(womanPos.z, formationGroundZ);
woman->SetPosition(correctedWomanPos);
// What's the point of this??
CEntity* obstacles[3];
memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles));
CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetModelInfo(womanModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
for (int i = 0; i < ARRAY_SIZE(obstacles); i++) {
CEntity *obstacle = obstacles[i];
if (obstacle) {
// We found a real obstacle, so let's break and we can delete them...
if (obstacle != man && obstacle != woman)
break;
}
if (i == ARRAY_SIZE(obstacles) - 1) {
CVisibilityPlugins::SetClumpAlpha(woman->GetClump(), 0);
return;
}
}
}
RemovePed(woman);
RemovePed(man);
}
}
}
}
}
}
}
}
// Mostly copy paste of PlaceGangMembersInFormation.
void
CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
{
#ifdef FIX_BUGS
CPed *createdPeds[6];
#else
CPed *createdPeds[5];
#endif
if (CGame::currArea != AREA_MALL)
return;
int pedAmount = CGeneral::GetRandomNumberInRange(0, 4) + 3;
float circleSector = TWOPI / pedAmount;
float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector)));
if (!TheCamera.IsSphereVisible(coors, circleR) ||
MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) {
int pedIdx = 0;
CVector leaderPos;
#ifdef FIX_BUGS
bool createLeader = true;
#endif
for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR;
float xOffset = randomR * Cos(angleMult * circleSector);
float yOffset = randomR * Sin(angleMult * circleSector);
bool foundGround;
float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f;
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
#ifndef FIX_BUGS
const bool createLeader = i == 0;
#endif
if (createLeader)
leaderPos = finalPos;
int pedModel = ChooseCivilianOccupation(group);
CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel);
if (pedModelInfo->GetRwObject()) {
CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
bool foundObstacle = false;
for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
CEntity* obstacle = obstacles[m];
if (obstacle) {
int n = 0;
bool obstacleIsHarmless = false;
for (int n = 0; n < pedIdx; n++) {
if (obstacle == createdPeds[n])
obstacleIsHarmless = true;
}
if (!obstacleIsHarmless) {
foundObstacle = true;
break;
}
}
}
bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f);
if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) {
CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos);
if (newPed) {
createdPeds[pedIdx++] = newPed;
float angle = CGeneral::GetRadianAngleBetweenPoints(
coors.x, coors.y,
finalPos.x, finalPos.y);
newPed->m_fRotationDest = angle;
newPed->m_fRotationCur = angle;
newPed->m_fearFlags = 0;
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
#ifdef FIX_BUGS
createLeader = false;
#endif
}
// No.
#ifndef FIX_BUGS
else
CWorld::Remove(nil);
#endif
}
}
}
}
if (pedIdx >= 3) {
for (int j = 0; j < pedIdx / 2; ++j) {
createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000);
createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000);
}
// Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao:
if (pedIdx % 2 != 0) {
CPed *tmim = createdPeds[(pedIdx - 1) / 2];
float angle = CGeneral::GetRadianAngleBetweenPoints(
tmim->GetPosition().x, tmim->GetPosition().y,
createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y);
tmim->SetHeading(angle);
tmim->SetPedState(PED_UNKNOWN);
}
createdPeds[0]->bIsLeader = true;
for (int l = 1; l < pedIdx; ++l)
createdPeds[l]->SetLeader(createdPeds[0]);
} else {
for (int k = 0; k < pedIdx; ++k) {
RemovePed(createdPeds[k]);
}
}
}
}
}