blob: bdb0e0088480f27295b047a14e05d50882cd9fbe (
plain) (
tree)
|
|
#pragma once
struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
extern GlobalScene &Scene;
extern uint8 work_buff[55000];
extern char gString[256];
extern wchar *gUString;
extern bool &b_FoundRecentSavedGameWantToLoad;
class CSprite2d;
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
CSprite2d *LoadSplash(const char *name);
char *GetLevelSplashScreen(int level);
char *GetRandomSplashScreen(void);
|