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#include "common.h"
#include "CutsceneObject.h"
CCutsceneObject::CCutsceneObject(void)
{
m_status = STATUS_SIMPLE;
bUsesCollision = false;
m_flagC20 = true;
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
}
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