#pragma once
#include "Game.h"
#include "Gangs.h"
#include "CarCtrl.h"
enum eZoneType
{
ZONE_DEFAULT,
ZONE_NAVIG,
ZONE_INFO,
ZONE_MAPZONE,
};
class CZone
{
public:
char name[8];
float minx;
float miny;
float minz;
float maxx;
float maxy;
float maxz;
eZoneType type;
eLevelName level;
int16 zoneinfoDay;
int16 zoneinfoNight;
CZone *child;
CZone *parent;
CZone *next;
wchar *GetTranslatedName(void);
};
class CZoneInfo
{
public:
// Car data
int16 carDensity;
int16 carThreshold[CCarCtrl::NUM_CAR_CLASSES];
int16 boatThreshold[CCarCtrl::NUM_BOAT_CLASSES];
int16 gangThreshold[NUM_GANGS];
int16 copThreshold;
// Ped data
uint16 pedDensity;
uint16 gangPedThreshold[NUM_GANGS];
uint16 copPedThreshold;
uint16 pedGroup;
};
class CTheZones
{
static int16 FindIndex;
static uint16 NumberOfAudioZones;
static int16 AudioZoneArray[NUMAUDIOZONES];
static uint16 TotalNumberOfMapZones;
static uint16 TotalNumberOfInfoZones;
static uint16 TotalNumberOfNavigationZones;
static CZone InfoZoneArray[NUMINFOZONES];
static CZone MapZoneArray[NUMMAPZONES];
static CZone NavigationZoneArray[NUMNAVIGZONES];
static uint16 TotalNumberOfZoneInfos;
static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
public:
static eLevelName m_CurrLevel;
static void Init(void);
static void Update(void);
static void CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level);
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
static void PostZoneCreation(void);
static void CheckZonesForOverlap(void);
static void InsertZoneIntoZoneHierarchy(CZone *zone);
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
static bool PointLiesWithinZone(const CVector *v, CZone *zone);
static eLevelName GetLevelFromPosition(const CVector *v);
static CZone *FindInformationZoneForPosition(const CVector *v);
static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
int16 copCarDensity, const int16 *gangCarDensities /*[NUMGANGS]*/);
static void SetZoneCivilianCarInfo(uint16 zoneid, uint8 day,
const int16* carDensities, const int16* boatDensities);
static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
int16 gang8Density, int16 copDensity);
static void SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity);
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
static void LoadAllZones(uint8 *buffer, uint32 length);
};