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#pragma once
class CEntity;
struct CReference
{
CReference *next;
CEntity **pentity;
};
class CReferences
{
public:
static CReference *aRefs; //[NUMREFERENCES];
static CReference *&pEmptyList;
static void Init(void);
static void RemoveReferencesToPlayer(void);
static void PruneAllReferencesInWorld(void);
};
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