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#pragma once
#include "Sprite2d.h"
struct CScriptRectangle
{
bool m_bIsUsed;
bool m_bIsAntialiased;
uint16 m_wTextureId;
CRect m_sRect;
CRGBA m_sColor;
};
struct CTextLine
{
float m_fScaleX;
float m_fScaleY;
CRGBA m_sColor;
bool m_bJustify;
bool m_bCentered;
bool m_bBackground;
bool m_bBackgroundOnly;
float m_fWrapX;
float m_fCenterSize;
CRGBA m_sBackgroundColor;
bool m_bTextProportional;
int32 field_29;
bool m_bRightJustify;
int32 field_31;
int32 m_nFont;
float field_36;
float field_40;
wchar m_awText[500];
};
class CTheScripts
{
public:
static uint8 *ScriptSpace;//[160*1024]
static CTextLine* IntroTextLines;
static CScriptRectangle* IntroRectangles;
static CSprite2d* ScriptSprites;
static bool DbgFlag;
static uint32 OnAMissionFlag;
public:
static bool IsPlayerOnAMission();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
};
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