#include "common.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "AnimBlendAssociation.h"
#include "AudioManager.h"
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "Debug.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
#include "Frontend.h"
#include "General.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "Messages.h"
#include "Pad.h"
#include "Pickups.h"
#include "Pools.h"
#include "Population.h"
#include "Remote.h"
#include "Replay.h"
#include "Stats.h"
#include "Streaming.h"
#include "User.h"
#include "Wanted.h"
#include "Weather.h"
#include "Zones.h"
uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS];
int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
bool CTheScripts::DbgFlag;
uint32 CTheScripts::OnAMissionFlag;
int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
int32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
bool CTheScripts::bUsingAMultiScriptFile;
uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
uint8 CTheScripts::CountdownToMakePlayerUnsafe;
uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
CMissionCleanup CTheScripts::MissionCleanUp;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
#ifdef MISSION_REPLAY
static const char* nonMissionScripts[] = {
"copcar",
"ambulan",
"taxi",
"firetru",
"rampage",
"t4x4_1",
"t4x4_2",
"t4x4_3",
"rc1",
"rc2",
"rc3",
"rc4",
"hj",
"usj",
"mayhem"
};
int AllowMissionReplay;
uint32 NextMissionDelay;
uint32 MissionStartTime;
uint32 WaitForMissionActivate;
uint32 WaitForSave;
float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;
#endif
const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
136;
#else
sizeof(CRunningScript);
#endif
CMissionCleanup::CMissionCleanup()
{
Init();
}
void CMissionCleanup::Init()
{
m_nCount = 0;
for (int i = 0; i < MAX_CLEANUP; i++){
m_sEntities[i].type = CLEANUP_UNUSED;
m_sEntities[i].id = 0;
}
}
cleanup_entity_struct* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
return &m_sEntities[i];
}
script_assert(0);
return nil;
}
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
cleanup_entity_struct* pNew = FindFree();
if (!pNew)
return;
pNew->id = id;
pNew->type = type;
m_nCount++;
}
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
}
}
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
CCarCtrl::CarDensityMultiplier = 1.0f;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWideScreenOff();
DMAudio.ClearMissionAudio();
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1;
CHud::SetHelpMessage(nil, false);
CUserDisplay::OnscnTimer.m_bDisabled = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::UpsideDownCars.Init();
CTheScripts::StuckCars.Init();
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
continue;
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
CTheScripts::CleanUpThisVehicle(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
CTheScripts::CleanUpThisPed(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
CTheScripts::CleanUpThisObject(o);
break;
}
default:
break;
}
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
* just like death or arrest. */
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
return IsCarUpsideDown(pVehicle);
}
bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
{
assert(pVehicle);
return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
m_sCars[i].m_nUpsideDownTimer += timeStep;
else
m_sCars[i].m_nUpsideDownTimer = 0;
}else{
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
return true;
}
return false;
}
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
uint16 index = 0;
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
#ifdef FIX_BUGS
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
return;
#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_nUpsideDownTimer = 0;
}
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
}
return false;
}
void stuck_car_data::Reset()
{
m_nVehicleIndex = -1;
m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
m_nLastCheck = -1;
m_fRadius = 0.0f;
m_nStuckTime = 0;
m_bStuck = false;
}
void CStuckCarCheck::Init()
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
m_sCars[i].Reset();
}
}
void CStuckCarCheck::Process()
{
uint32 timer = CTimer::GetTimeInMilliseconds();
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex < 0)
continue;
if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
continue;
CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (!pv){
m_sCars[i].Reset();
continue;
}
float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
m_sCars[i].m_vecPos = pv->GetPosition();
m_sCars[i].m_nLastCheck = timer;
}
}
void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
if (!pv)
return;
int index = 0;
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
#ifdef FIX_BUGS
if (index >= MAX_STUCK_CAR_CHECKS)
return;
#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_vecPos = pv->GetPosition();
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
m_sCars[index].m_fRadius = radius;
m_sCars[index].m_nStuckTime = time;
m_sCars[index].m_bStuck = false;
}
void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].Reset();
}
}
}
bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_bStuck;
}
return false;
}
void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
for (int16 i = 0; i < total; i++){
float tmp;
uint16 varIndex;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
break;
case ARGUMENT_GLOBALVAR:
varIndex = CTheScripts::Read2BytesFromScript(pIp);
script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
break;
case ARGUMENT_LOCALVAR:
varIndex = CTheScripts::Read2BytesFromScript(pIp);
script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
ScriptParams[i] = m_anLocalVariables[varIndex];
break;
case ARGUMENT_INT8:
ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
break;
case ARGUMENT_INT16:
ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
break;
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(pIp);
ScriptParams[i] = *(int32*)&tmp;
break;
default:
script_assert(0);
break;
}
}
}
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
float tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
return CTheScripts::Read4BytesFromScript(pIp);
case ARGUMENT_GLOBALVAR:
return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
case ARGUMENT_LOCALVAR:
return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(pIp);
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(pIp);
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(pIp);
return *(int32*)&tmp;
default:
script_assert(0);
}
return -1;
}
void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
for (int16 i = 0; i < number; i++){
switch (CTheScripts::Read1ByteFromScript(pIp)) {
case ARGUMENT_GLOBALVAR:
*(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
break;
case ARGUMENT_LOCALVAR:
m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
break;
default:
script_assert(0);
}
}
}
int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_GLOBALVAR:
script_assert(type == VAR_GLOBAL);
return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
case ARGUMENT_LOCALVAR:
script_assert(type == VAR_LOCAL);
return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
default:
script_assert(0);
}
return nil;
}
void CRunningScript::Init()
{
strcpy(m_abScriptName, "noname");
next = prev = nil;
SetIP(0);
for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = 0;
m_nStackPointer = 0;
m_nWakeTime = 0;
m_bCondResult = false;
m_bIsMissionScript = false;
m_bSkipWakeTime = false;
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
m_anLocalVariables[i] = 0;
m_nAndOrState = 0;
m_bNotFlag = false;
m_bDeatharrestEnabled = true;
m_bDeatharrestExecuted = false;
m_bMissionFlag = false;
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int CTheScripts::ScriptToLoad = 0;
int CTheScripts::OpenScript()
{
CFileMgr::ChangeDir("\\");
switch (ScriptToLoad) {
case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb");
case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
}
return CFileMgr::OpenFile("data\\main.scm", "rb");
}
#endif
void CTheScripts::Init()
{
for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
ScriptSpace[i] = 0;
pActiveScripts = pIdleScripts = nil;
for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
ScriptsArray[i].Init();
ScriptsArray[i].AddScriptToList(&pIdleScripts);
}
MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
#ifdef USE_DEBUG_SCRIPT_LOADER
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
int mainf = OpenScript();
#else
CFileMgr::SetDir("data");
int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
CFileMgr::CloseFile(mainf);
CFileMgr::SetDir("");
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
for (int i = 0; i < MAX_NUM_CONTACTS; i++){
BaseBriefIdForContact[i] = 0;
OnAMissionForContactFlag[i] = 0;
}
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
CollectiveArray[i].colIndex = -1;
CollectiveArray[i].pedIndex = 0;
}
NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
UsedObjectArray[i].index = 0;
}
NumberOfUsedObjects = 0;
ReadObjectNamesFromScript();
UpdateObjectIndices();
bAlreadyRunningAMissionScript = false;
bUsingAMultiScriptFile = true;
for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
MultiScriptArray[i] = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
MainScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
CountdownToMakePlayerUnsafe = 0;
DbgFlag = false;
DelayMakingPlayerUnsafeThisTime = 1;
NumScriptDebugLines = 0;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
ScriptSphereArray[i].m_bInUse = false;
ScriptSphereArray[i].m_Index = 1;
ScriptSphereArray[i].m_Id = 0;
ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
ScriptSphereArray[i].m_fRadius = 0.0f;
}
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
IntroTextLines[i].Reset();
}
NumberOfIntroTextLinesThisFrame = 0;
UseTextCommands = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
IntroRectangles[i].m_nTextureId = -1;
IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
BuildingSwapArray[i].m_nOldModel = -1;
}
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
InvisibilitySettingArray[i] = nil;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogAfterScriptInitializing();
#endif
}
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
if (prev)
prev->next = next;
else
*ppScript = next;
if (next)
next->prev = prev;
}
void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
next = *ppScript;
prev = nil;
if (*ppScript)
(*ppScript)->prev = this;
*ppScript = this;
}
CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
CRunningScript* pNew = pIdleScripts;
script_assert(pNew);
pNew->RemoveScriptFromList(&pIdleScripts);
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
return pNew;
}
void CTheScripts::Process()
{
if (CReplay::IsPlayingBack())
return;
CommandsExecuted = 0;
ScriptsUpdated = 0;
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
if (CountdownToMakePlayerUnsafe){
if (--CountdownToMakePlayerUnsafe == 0)
CWorld::Players[0].MakePlayerSafe(false);
}
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
NumberOfIntroTextLinesThisFrame = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
}
NumberOfIntroRectanglesThisFrame = 0;
if (UseTextCommands == 1)
UseTextCommands = 0;
}
#ifdef MISSION_REPLAY
static uint32 TimeToWaitTill;
switch (AllowMissionReplay) {
case MISSION_RETRY_STAGE_START_PROCESSING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
break;
case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
break;
case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER);
break;
case MISSION_RETRY_STAGE_START_RESTARTING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
break;
case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
return;
}
break;
}
if (WaitForMissionActivate) {
if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
return;
WaitForMissionActivate = 0;
WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
}
if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
WaitForSave = 0;
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogBeforeScriptProcessing();
#endif
CRunningScript* script = pActiveScripts;
while (script != nil){
CRunningScript* next = script->GetNext();
++ScriptsUpdated;
script->UpdateTimers(timeStep);
script->Process();
script = next;
}
DbgFlag = false;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogAfterScriptProcessing();
#endif
}
CRunningScript* CTheScripts::StartTestScript()
{
return StartNewScript(0);
}
bool CTheScripts::IsPlayerOnAMission()
{
return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}
void CRunningScript::Process()
{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogOnStartProcessing();
#endif
if (m_bIsMissionScript)
DoDeatharrestCheck();
if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
SetIP(m_anStack[--m_nStackPointer]);
if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
while (!ProcessOneCommand())
;
return;
}
if (!m_bSkipWakeTime)
return;
if (!CPad::GetPad(0)->GetCrossJustDown())
return;
m_nWakeTime = 0;
for (int i = 0; i < NUMBIGMESSAGES; i++){
if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
}
if (CMessages::BriefMessages[0].m_pText != nil)
CMessages::BriefMessages[0].m_nStartTime = 0;
}
int8 CRunningScript::ProcessOneCommand()
{
int8 retval = -1;
++CTheScripts::CommandsExecuted;
int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp);
m_bNotFlag = (command & 0x8000);
command &= 0x7FFF;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogBeforeProcessingCommand(command);
#endif
if (command < 100)
retval = ProcessCommands0To99(command);
else if (command < 200)
retval = ProcessCommands100To199(command);
else if (command < 300)
retval = ProcessCommands200To299(command);
else if (command < 400)
retval = ProcessCommands300To399(command);
else if (command < 500)
retval = ProcessCommands400To499(command);
else if (command < 600)
retval = ProcessCommands500To599(command);
else if (command < 700)
retval = ProcessCommands600To699(command);
else if (command < 800)
retval = ProcessCommands700To799(command);
else if (command < 900)
retval = ProcessCommands800To899(command);
else if (command < 1000)
retval = ProcessCommands900To999(command);
#if GTA_VERSION <= GTA3_PS2_160
else if (command < 1200)
retval = ProcessCommands1000To1099(command);
#else
else if (command < 1100)
retval = ProcessCommands1000To1099(command);
else if (command < 1200)
retval = ProcessCommands1100To1199(command);
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogAfterProcessingCommand(command);
#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT
if (m_bMissionFlag) {
char tmp[128];
sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult);
CDebug::DebugAddText(tmp);
}
#endif
return retval;
}
int8 CRunningScript::ProcessCommands0To99(int32 command)
{
float *fScriptVar1;
int *nScriptVar1;
switch (command) {
case COMMAND_NOP:
return 0;
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
m_bSkipWakeTime = false;
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
/* simply because it never makes sense to jump to start of the script */
/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
/* However, it's not an issue for actual mission scripts, because they follow a structure */
/* and never start with a loop. */
return 0;
case COMMAND_SHAKE_CAM:
CollectParameters(&m_nIp, 1);
CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
return 0;
case COMMAND_SET_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr = ScriptParams[0];
return 0;
}
case COMMAND_SET_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr += ScriptParams[0];
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr -= ScriptParams[0];
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_MULT_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr *= ScriptParams[0];
return 0;
}
case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_DIV_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr /= ScriptParams[0];
return 0;
}
case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(ScriptParams[0] >= *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == ScriptParams[0]);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
/* Following commands are not implemented, and go to default case
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
*/
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
/* Following commands are not implemented, and go to default case
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
*/
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_TERMINATE_THIS_SCRIPT:
if (m_bMissionFlag)
CTheScripts::bAlreadyRunningAMissionScript = false;
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(SAVE_TYPE_QUICKSAVE);
#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
// I am fairly sure they forgot to set return value here
}
#endif
return 1;
case COMMAND_START_NEW_SCRIPT:
{
CollectParameters(&m_nIp, 1);
script_assert(ScriptParams[0] >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
float tmp;
for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
switch (type) {
case ARGUMENT_INT32:
pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
break;
case ARGUMENT_GLOBALVAR:
pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_LOCALVAR:
pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
break;
case ARGUMENT_INT8:
pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
break;
case ARGUMENT_INT16:
pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
break;
case ARGUMENT_FLOAT:
tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
pNew->m_anLocalVariables[i] = *(int32*)&tmp;
break;
default:
break;
}
}
return 0;
}
case COMMAND_GOSUB:
CollectParameters(&m_nIp, 1);
script_assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
return 0;
case COMMAND_RETURN:
script_assert(m_nStackPointer > 0); /* No more SSU */
SetIP(m_anStack[--m_nStackPointer]);
return 0;
case COMMAND_LINE:
CollectParameters(&m_nIp, 6);
/* Something must have been here */
return 0;
case COMMAND_CREATE_PLAYER:
{
CollectParameters(&m_nIp, 4);
int32 index = ScriptParams[0];
script_assert(index < 1); /* Constant? Also no more double player glitch */
printf("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
}
CPlayerPed::SetupPlayerPed(index);
CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
CPlayerPed::DeactivatePlayerPed(index);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
CWorld::Players[index].m_pPed->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
ScriptParams[0] = index;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_PLAYER_COORDINATES:
{
CVector pos;
CollectParameters(&m_nIp, 1);
if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
else
pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_PLAYER_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
int index = ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
if (!ped->bInVehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
return 0;
}
pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
if (ped->m_pMyVehicle->IsBoat())
ped->m_pMyVehicle->Teleport(pos);
else
ped->m_pMyVehicle->Teleport(pos);
/* I'll keep this condition here but obviously it is absolutely pointless */
/* It's clearly present in disassembly so it had to be in original code */
CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
if (!ped->bInVehicle)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float z1 = *(float*)&ScriptParams[3];
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
if (ped->bInVehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (ScriptParams[7])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_ADD_INT_VAR_TO_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
default:
script_assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommands100To199(int32 command)
{
float *fScriptVar1;
int *nScriptVar1;
switch (command) {
case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
#ifdef FIX_BUGS
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#else
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
#ifdef FIX_BUGS
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#else
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
return 0;
}
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#else
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
#ifdef FIX_BUGS
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#else
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#endif
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SET_VAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_VAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_ABS_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_GENERATE_RANDOM_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
*ptr = CGeneral::GetRandomNumber() / 65536.0f;
/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
return 0;
case COMMAND_CREATE_CHAR:
{
CollectParameters(&m_nIp, 5);
switch (ScriptParams[1]) {
case MI_COP:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[0] == PEDTYPE_EMERGENCY)
ScriptParams[1] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[0] == PEDTYPE_FIREMAN)
ScriptParams[1] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* ped;
if (ScriptParams[0] == PEDTYPE_COP)
ped = new CCopPed((eCopType)ScriptParams[1]);
else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
ped = new CEmergencyPed(ScriptParams[1]);
else
ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (ped) {
if (ped->InVehicle()) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
ped->m_pMyVehicle->ChangeLawEnforcerState(0);
}
else {
ped->m_pMyVehicle->RemovePassenger(ped);
}
}
CWorld::RemoveReferencesToDeletedObject(ped);
delete ped;
--CPopulation::ms_nTotalMissionPeds;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
{
CollectParameters(&m_nIp, 2);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
ped->ClearAll();
int8 path = ScriptParams[1];
if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
// Max number GetRandomNumberInRange returns is max-1
#ifdef FIX_BUGS
path = CGeneral::GetRandomNumberInRange(0, 8);
#else
path = CGeneral::GetRandomNumberInRange(0, 7);
#endif
ped->SetWanderPath(path);
return 0;
}
/* Not implemented.
case COMMAND_CHAR_WANDER_RANGE:
*/
case COMMAND_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
ped->ClearAll();
ped->SetFollowPath(pos);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
ped->bScriptObjectiveCompleted = false;
ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
return 0;
}
case COMMAND_GET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
CVehicle* vehicle;
CVector pos;
/* Seems a bit clumsy but I'll leave original flow */
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
if (vehicle)
pos = vehicle->GetPosition();
else
pos = ped->GetPosition();
*(CVector*)&ScriptParams[0] = pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
/* The following block was once again written
* by someone not familiar with virtual functions.
* It doesn't require any ifs at all.
* To keep as close to original as possible, I'll keep it.
* Maybe there was more commented out/debug
* stuff, but I doubt it.
*/
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
}
else if (vehicle->IsBoat()) {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
/* Short version of this command.
*
* CollectParameters(&m_nIp, 4);
* CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
* script_assert(ped);
* CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
* CVector pos = *(CVector*)&ScriptParams[1];
* if (pos.z <= MAP_Z_LOW_LIMIT)
* pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
* pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
* entityToMove->Teleport(pos);
* CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
*
*/
return 0;
}
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float z1 = *(float*)&ScriptParams[3];
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (ScriptParams[7])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_CREATE_CAR:
{
CollectParameters(&m_nIp, 4);
int32 handle;
if (CModelInfo::IsBoatModel(ScriptParams[0])) {
CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
boat->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, boat);
boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
else {
CVehicle* car;
if (!CModelInfo::IsBikeModel(ScriptParams[0]))
car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
car->bHasBeenOwnedByPlayer = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
return 0;
}
case COMMAND_DELETE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (car) {
CWorld::Remove(car);
CWorld::RemoveReferencesToDeletedObject(car);
delete car;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
car->SetStatus(STATUS_PHYSICS);
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_WANDER_RANDOMLY:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
return 0;
}
case COMMAND_GET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
*(CVector*)&ScriptParams[0] = car->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetIsStatic(false);
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
}
else {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
/* May the following be inlined CCarCtrl function? */
switch (car->AutoPilot.m_nCarMission) {
case MISSION_CRUISE:
CCarCtrl::JoinCarWithRoadSystem(car);
break;
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_RAMPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
break;
case MISSION_GOTOCOORDS:
case MISSION_GOTOCOORDS_STRAIGHT:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_GOTOCOORDS_ACCURATE:
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_RAMCAR_FARAWAY:
case MISSION_RAMCAR_CLOSE:
case MISSION_BLOCKCAR_FARAWAY:
case MISSION_BLOCKCAR_CLOSE:
case MISSION_BLOCKCAR_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
break;
default:
break;
}
}
return 0;
}
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#else
car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#endif
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_MISSION:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;
}
case COMMAND_IS_CAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(vehicle);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(vehicle);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float z1 = *(float*)&ScriptParams[3];
float x2 = *(float*)&ScriptParams[4];
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (ScriptParams[7])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
case COMMAND_SPECIAL_0:
case COMMAND_SPECIAL_1:
case COMMAND_SPECIAL_2:
case COMMAND_SPECIAL_3:
case COMMAND_SPECIAL_4:
case COMMAND_SPECIAL_5:
case COMMAND_SPECIAL_6:
case COMMAND_SPECIAL_7:
script_assert(0);
return 0;
case COMMAND_PRINT_BIG:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
#ifdef MISSION_REPLAY
if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
#endif
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages();
return 0;
case COMMAND_GET_TIME_OF_DAY:
ScriptParams[0] = CClock::GetHours();
ScriptParams[1] = CClock::GetMinutes();
StoreParameters(&m_nIp, 2);
return 0;
case COMMAND_SET_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_POINT_ON_SCREEN:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
return 0;
}
case COMMAND_DEBUG_ON:
CTheScripts::DbgFlag = true;
return 0;
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
/* Special command only used by compiler.
case COMMAND_VAR_INT:
*/
default:
script_assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommands200To299(int32 command)
{
switch (command) {
/* Special commands.
case COMMAND_VAR_FLOAT:
case COMMAND_LVAR_INT:
case COMMAND_LVAR_FLOAT:
case COMMAND_LBRACKET:
case COMMAND_RBRACKET:
case COMMAND_REPEAT:
case COMMAND_ENDREPEAT:
case COMMAND_IF:
case COMMAND_IFNOT:
case COMMAND_ELSE:
case COMMAND_ENDIF:
case COMMAND_WHILE:
case COMMAND_WHILENOT:
case COMMAND_ENDWHILE:
*/
case COMMAND_ANDOR:
CollectParameters(&m_nIp, 1);
m_nAndOrState = ScriptParams[0];
if (m_nAndOrState == ANDOR_NONE){
m_bCondResult = false; // pointless
}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
m_bCondResult = true;
m_nAndOrState++;
}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
m_bCondResult = false;
m_nAndOrState++;
}else{
script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
}
return 0;
case COMMAND_LAUNCH_MISSION:
{
CollectParameters(&m_nIp, 1);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
pNew->m_bIsMissionScript = true;
return 0;
}
case COMMAND_MISSION_HAS_FINISHED:
{
if (!m_bIsMissionScript)
return 0;
if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
CPickups::RemoveAllFloatingPickups();
CTheScripts::MissionCleanUp.Process();
return 0;
}
case COMMAND_STORE_CAR_CHAR_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
CVehicle* pCurrent = nil;
if (ped->bInVehicle) {
pCurrent = ped->m_pMyVehicle;
}
script_assert(pCurrent); // GetIndex(0) doesn't look good
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy){
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
ScriptParams[0] = CTheScripts::StoreVehicleIndex;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_PLAYER_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(ped);
if (!ped->bInVehicle)
return 0; // No value written to output variable
CVehicle* pCurrent = ped->m_pMyVehicle;
script_assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy) {
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
ScriptParams[0] = CTheScripts::StoreVehicleIndex;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_CHAR_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
case COMMAND_IS_PLAYER_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed->bInVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
CPad::GetPad(0)->GetEnterJustDown() ||
CPad::GetPad(0)->GetCharJustDown(' '))
value = true;
}
UpdateCompareFlag(value);
return 0;
}
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_CREATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
CObject* pObj = new CObject(mi, false);
pObj->ObjectCreatedBy = MISSION_OBJECT;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
pObj->SetPosition(pos);
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DELETE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
if (pObj){
CWorld::Remove(pObj);
CWorld::RemoveReferencesToDeletedObject(pObj);
delete pObj;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
return 0;
case COMMAND_STORE_SCORE:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
return 0;
}
case COMMAND_ALTER_WANTED_LEVEL:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
return 0;
case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
return 0;
case COMMAND_SET_DEATHARREST_STATE:
CollectParameters(&m_nIp, 1);
m_bDeatharrestEnabled = (ScriptParams[0] == 1);
return 0;
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
/* Not implemented
case COMMAND_ADD_AMMO_TO_CAR:
case COMMAND_IS_PLAYER_STILL_ALIVE:
*/
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
return 0;
case COMMAND_IS_CHAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->m_fearFlags |= ScriptParams[1];
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_THREAT_REACTION:
*/
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->ClearObjective();
return 0;
}
/* Not implemented.
case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
case COMMAND_ADD_PATROL_POINT:
case COMMAND_IS_PLAYER_IN_GANGZONE:
*/
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
if (zoneToCheck != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
return 0;
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(ScriptParams[0])->GetHorn());
/* Is it correct that same parameter is used both as index of Players */
/* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
return 0;
}
/* Not implemented.
case COMMAND_ORDER_CHAR_TO_BACKDOOR:
case COMMAND_ADD_CHAR_TO_GANG:
*/
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
case COMMAND_SET_CHAR_MAX_DRIVESPEED:
*/
case COMMAND_CREATE_CHAR_INSIDE_CAR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
switch (ScriptParams[2]) {
case MI_COP:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_STREET;
break;
case MI_SWAT:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_SWAT;
break;
case MI_FBI:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_FBI;
break;
case MI_ARMY:
if (ScriptParams[1] == PEDTYPE_COP)
ScriptParams[2] = COP_ARMY;
break;
case MI_MEDIC:
if (ScriptParams[1] == PEDTYPE_EMERGENCY)
ScriptParams[2] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
if (ScriptParams[1] == PEDTYPE_FIREMAN)
ScriptParams[2] = PEDTYPE_FIREMAN;
break;
default:
break;
}
CPed* pPed;
if (ScriptParams[1] == PEDTYPE_COP)
pPed = new CCopPed((eCopType)ScriptParams[2]);
else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
pPed = new CEmergencyPed(ScriptParams[2]);
else
pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
script_assert(!pVehicle->pDriver);
pVehicle->pDriver = pPed;
pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pVehicle->SetStatus(STATUS_PHYSICS);
if (!pVehicle->IsBoat())
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pPed->bUsesCollision = false;
#ifdef FIX_BUGS
AnimationId anim = pVehicle->GetDriverAnim();
#else
AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT;
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
if (pPlayer->m_pPed->bInVehicle){
script_assert(pPlayer->m_pPed->m_pMyVehicle);
if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
pPlayer->m_pPed->bRenderPedInCar = true;
if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
}
}
pPlayer->m_pPed->bInVehicle = false;
pPlayer->m_pPed->m_pMyVehicle = nil;
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPlayer->m_pPed->m_pVehicleAnim = nil;
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
pPlayer->m_pPed->RestartNonPartialAnims();
AudioManager.PlayerJustLeftCar();
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPlayer->m_pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
/* Not implemented.
case COMMAND_MAKE_CHAR_DO_NOTHING:
*/
default:
script_assert(0);
break;
}
return -1;
}
#ifdef MISSION_REPLAY
bool CRunningScript::CanAllowMissionReplay()
{
if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
return false;
if (CStats::LastMissionPassedName[0] == '\0')
return false;
for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
return false;
}
return true;
}
uint32 AddExtraDeathDelay()
{
if (missionRetryScriptIndex == 63)
return 7000;
if (missionRetryScriptIndex == 64)
return 4000;
return 1000;
}
void RetryMission(int type, int unk)
{
if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
doingMissionRetry = true;
FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
FrontEndMenuManager.RequestFrontEndStartUp();
}
else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
doingMissionRetry = false;
AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
CTheScripts::MissionCleanUp.Process();
}
}
#endif