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#pragma once
#include "PedType.h"
struct PedGroup
{
int32 models[8];
};
class CPopulation
{
public:
static PedGroup *ms_pPedGroups; //[31]
static bool &ms_bGivePedsWeapons;
static void UpdatePedCount(uint32, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
};
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