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path: root/src/audio/AudioScriptObject.h
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#pragma once

enum /*eSounds*/
{
	SOUND_TEST_1     = 0,
	_SOUND_UNK_1     = 1,
	_SOUND_UNK_2     = 2,
	_SOUND_UNK_3     = 3,
	_SOUND_CLUB_1_S  = 4,
	_SOUND_CLUB_1_L  = 5,
	_SOUND_CLUB_2_S  = 6,
	_SOUND_CLUB_2_L  = 7,
	_SOUND_CLUB_3_S  = 8,
	_SOUND_CLUB_3_L  = 9,
	_SOUND_CLUB_4_S  = 10,
	_SOUND_CLUB_4_L  = 11,
	_SOUND_CLUB_5_S  = 12,
	_SOUND_CLUB_5_L  = 13,
	_SOUND_CLUB_6_S  = 14,
	_SOUND_CLUB_6_L  = 15,
	_SOUND_CLUB_7_S  = 16,
	_SOUND_CLUB_7_L  = 17,
	_SOUND_CLUB_8_S  = 18,
	_SOUND_CLUB_8_L  = 19,
	_SOUND_CLUB_9_S  = 20,
	_SOUND_CLUB_9_L  = 21,
	_SOUND_CLUB_10_S  = 22,
	_SOUND_CLUB_10_L  = 23,
	_SOUND_CLUB_11_S  = 24,
	_SOUND_CLUB_11_L  = 25,
	_SOUND_CLUB_12_S  = 26,
	_SOUND_CLUB_12_L  = 27,
	_SOUND_CLUB_RAGGA_S  = 28,
	_SOUND_CLUB_RAGGA_L  = 29,
	SOUND_STRIP_CLUB_LOOP_1_S  = 30,
	_SOUND_STRIP_CLUB_LOOP_1_L  = 31,
	SOUND_STRIP_CLUB_LOOP_2_S  = 32,
	_SOUND_STRIP_CLUB_LOOP_2_L  = 33,
	_SOUND_SFX_WORKSHOP_1  = 34,
	_SOUND_SFX_WORKSHOP_2  = 35,
	_SOUND_SAWMILL_LOOP_S  = 36,
	SOUND_SAWMILL_LOOP_L  = 37,
	_SOUND_DOG_FOOD_FACTORY_S  = 38,
	_SOUND_DOG_FOOD_FACTORY_L  = 39,
	_SOUND_LAUNDERETTE_1  = 40,
	_SOUND_LAUNDERETTE_2  = 41,
	_SOUND_RESTAURANT_CHINATOWN_S  = 42,
	_SOUND_RESTAURANT_CHINATOWN_L  = 43,
	_SOUND_RESTAURANT_ITALY_S  = 44,
	_SOUND_RESTAURANT_ITALY_L  = 45,
	_SOUND_RESTAURANT_GENERIC_1_S  = 46,
	_SOUND_RESTAURANT_GENERIC_1_L  = 47,
	_SOUND_RESTAURANT_GENERIC_2_S  = 48,
	_SOUND_RESTAURANT_GENERIC_2_L  = 49,
	_SOUND_AIRPORT_ANNOUNCEMENT_S  = 50,
	_SOUND_AIRPORT_ANNOUNCEMENT_L  = 51,
	_SOUND_SHOP_LOOP_1  = 52,
	_SOUND_SHOP_LOOP_2  = 53,
	_SOUND_CINEMA_S  = 54,
	_SOUND_CINEMA_L  = 55,
	_SOUND_DOCKS_FOGHORN_S  = 56,
	_SOUND_DOCKS_FOGHORN_L  = 57,
	_SOUND_HOME_S    = 58,
	_SOUND_HOME_L    = 59,
	_SOUND_PIANO_BAR  = 60,
	_SOUND_CLUB      = 61,
	SOUND_PORN_CINEMA_1_S  = 62,
	_SOUND_PORN_CINEMA_1_L  = 63,
	SOUND_PORN_CINEMA_2_S  = 64,
	_SOUND_PORN_CINEMA_2_L  = 65,
	SOUND_PORN_CINEMA_3_S  = 66,
	_SOUND_PORN_CINEMA_3_L  = 67,
	_SOUND_BANK_ALARM_LOOP_S  = 68,
	SOUND_BANK_ALARM_LOOP_L  = 69,
	_SOUND_POLICE_BALL_LOOP_S  = 70,
	SOUND_POLICE_BALL_LOOP_L  = 71,
	_SOUND_RAVE_LOOP_INDUSTRIAL_S  = 72,
	SOUND_RAVE_LOOP_INDUSTRIAL_L  = 73,
	_SOUND_UNK_74    = 74,
	_SOUND_UNK_75    = 75,
	_SOUND_POLICE_CELL_BEATING_LOOP_S  = 76,
	SOUND_POLICE_CELL_BEATING_LOOP_L  = 77,
	SOUND_INJURED_PED_MALE_OUCH_S  = 78,
	SOUND_INJURED_PED_MALE_OUCH_L  = 79,
	SOUND_INJURED_PED_FEMALE_OUCH_S  = 80,
	SOUND_INJURED_PED_FEMALE_OUCH_L  = 81,
	SOUND_EVIDENCE_PICKUP  = 82,
	SOUND_UNLOAD_GOLD  = 83,
	_SOUND_RAVE_INDUSTRIAL_S  = 84,
	_SOUND_RAVE_INDUSTRIAL_L  = 85,
	_SOUND_RAVE_COMMERCIAL_S  = 86,
	_SOUND_RAVE_COMMERCIAL_L  = 87,
	_SOUND_RAVE_SUBURBAN_S  = 88,
	_SOUND_RAVE_SUBURBAN_L  = 89,
	_SOUND_GROAN_S   = 90,
	_SOUND_GROAN_L   = 91,
	SOUND_GATE_START_CLUNK  = 92,
	SOUND_GATE_STOP_CLUNK  = 93,
	SOUND_PART_MISSION_COMPLETE  = 94,
	SOUND_CHUNKY_RUN_SHOUT  = 95,
	SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT  = 96,
	SOUND_RACE_START_1  = 97,
	SOUND_RACE_START_2  = 98,
	SOUND_RACE_START_3  = 99,
	SOUND_RACE_START_GO  = 100,
	SOUND_SWAT_PED_SHOUT  = 101,
	SOUND_PRETEND_FIRE_LOOP  = 102,
	SOUND_AMMUNATION_CHAT_1  = 103,
	SOUND_AMMUNATION_CHAT_2  = 104,
	SOUND_AMMUNATION_CHAT_3  = 105,
	_SOUND_BULLET_WALL_1  = 106,
	_SOUND_BULLET_WALL_2  = 107,
	_SOUND_BULLET_WALL_3  = 108,
	_SOUND_UNK_109   = 109,
	_SOUND_GLASSFX2_1  = 110,
	_SOUND_GLASSFX2_2  = 111,
	_SOUND_PHONE_RING  = 112,
	_SOUND_UNK_113   = 113,
	_SOUND_GLASS_SMASH_1  = 114,
	_SOUND_GLASS_SMASH_2  = 115,
	_SOUND_GLASS_CRACK  = 116,
	_SOUND_GLASS_SHARD  = 117,
	_SOUND_WOODEN_BOX_SMASH  = 118,
	_SOUND_CARDBOARD_BOX_SMASH  = 119,
	_SOUND_COL_CAR   = 120,
	_SOUND_TYRE_BUMP  = 121,
	_SOUND_BULLET_SHELL_HIT_GROUND_1  = 122,
	_SOUND_BULLET_SHELL_HIT_GROUND_2  = 123,
};

extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);