#pragma once
#include "AnimBlendHierarchy.h"
#include "AnimationId.h"
enum AssocGroupId
{
ASSOCGRP_STD,
ASSOCGRP_PLAYER,
ASSOCGRP_PLAYERROCKET,
ASSOCGRP_PLAYER1ARMED,
ASSOCGRP_PLAYER2ARMED,
ASSOCGRP_PLAYERBBBAT,
ASSOCGRP_SHUFFLE,
ASSOCGRP_OLD,
ASSOCGRP_GANG1,
ASSOCGRP_GANG2,
ASSOCGRP_FAT,
ASSOCGRP_OLDFAT,
ASSOCGRP_WOMAN,
ASSOCGRP_WOMANSHOP,
ASSOCGRP_BUSYWOMAN,
ASSOCGRP_SEXYWOMAN,
ASSOCGRP_OLDWOMAN,
ASSOCGRP_FARWOMAN,
ASSOCGRP_PANICCHUNKY,
ASSOCGRP_PLAYERBACK,
ASSOCGRP_PLAYERLEFT,
ASSOCGRP_PLAYERRIGHT,
ASSOCGRP_ROCKETBACK,
ASSOCGRP_ROCKETLEFT,
ASSOCGRP_ROCKETRIGHT,
NUM_ANIM_ASSOC_GROUPS
};
class CAnimBlendAssociation;
class CAnimBlendAssocGroup;
// A block of hierarchies
struct CAnimBlock
{
char name[24];
int32 firstIndex;
int32 numAnims;
};
struct AnimAssocDesc
{
int32 animId;
int32 flags;
};
struct AnimAssocDefinition
{
char const *name;
char const *blockName;
int32 modelIndex;
int32 numAnims;
char const **animNames;
AnimAssocDesc *animDescs;
};
class CAnimManager
{
static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
static CAnimBlock ms_aAnimBlocks[NUMANIMBLOCKS];
static CAnimBlendHierarchy ms_aAnimations[NUMANIMATIONS];
static int32 ms_numAnimBlocks;
static int32 ms_numAnimations;
static CAnimBlendAssocGroup *ms_aAnimAssocGroups;
static CLinkList<CAnimBlendHierarchy*> ms_animCache;
public:
static void Initialise(void);
static void Shutdown(void);
static void UncompressAnimation(CAnimBlendHierarchy *anim);
static CAnimBlock *GetAnimationBlock(const char *name);
static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock);
static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; }
static const char *GetAnimGroupName(AssocGroupId groupId);
static CAnimBlendAssociation *CreateAnimAssociation(AssocGroupId groupId, AnimationId animId);
static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, AnimationId animId);
static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, const char *name);
static CAnimBlendAssociation *AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId);
static CAnimBlendAssociation *AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId);
static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta);
static void LoadAnimFiles(void);
static void LoadAnimFile(const char *filename);
static void LoadAnimFile(int fd, bool compress);
static void RemoveLastAnimFile(void);
};