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#pragma once
class CTimer
{
static uint32 &m_snTimeInMilliseconds;
static uint32 &m_snTimeInMillisecondsPauseMode;
static uint32 &m_snTimeInMillisecondsNonClipped;
static uint32 &m_snPreviousTimeInMilliseconds;
static uint32 &m_FrameCounter;
static float &ms_fTimeScale;
static float &ms_fTimeStep;
static float &ms_fTimeStepNonClipped;
static bool &m_UserPause;
static bool &m_CodePause;
public:
static float GetTimeStep(void) { return ms_fTimeStep; }
static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
static bool GetIsPaused() { return m_UserPause || m_CodePause; }
static bool GetIsUserPaused() { return m_UserPause; }
static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
static void SetCodePause(bool pause) { m_CodePause = pause; }
static void Initialise(void);
static void Shutdown(void);
static void Update(void);
static void Suspend(void);
static void Resume(void);
static uint32 GetCyclesPerMillisecond(void);
static uint32 GetCurrentTimeInCycles(void);
static bool GetIsSlowMotionActive(void);
static void Stop(void);
static void StartUserPause(void);
static void EndUserPause(void);
};
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