blob: 6b07112502f68df08dd5d6c7fd1f5ad3cca35d54 (
plain) (
tree)
|
|
#pragma once
enum eLevelName
{
LEVEL_NONE = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN
};
class CGame
{
public:
static int &currLevel;
static bool &bDemoMode;
static bool &nastyGame;
static bool &frenchGame;
static bool &germanGame;
static bool &noProstitutes;
static bool &playingIntro;
static char *aDatFile; //[32];
static void Process(void);
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static void ShutdownRenderWare(void);
static void FinalShutdown(void);
static void ShutDown(void);
static void ShutDownForRestart(void);
static void InitialiseWhenRestarting(void);
static bool InitialiseOnceAfterRW(void);
};
|