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// MapSerializer.h
// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
#pragma once
// fwd:
class cFastNBTWriter;
class cParsedNBT;
class cMap;
class cMapSerializer
{
public:
cMapSerializer(const AString& a_WorldName, cMap * a_Map);
/// Try to load the scoreboard
bool Load(void);
/// Try to save the scoreboard
bool Save(void);
private:
void SaveMapToNBT(cFastNBTWriter & a_Writer);
bool LoadMapFromNBT(const cParsedNBT & a_NBT);
cMap * m_Map;
AString m_Path;
} ;
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