1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
#pragma once
#include "../../Chunk.h"
#include "ForEachSourceCallback.h"
#include "RedstoneSimulatorChunkData.h"
class cRedstoneHandler
{
public:
cRedstoneHandler() = default;
DISALLOW_COPY_AND_ASSIGN(cRedstoneHandler);
using SourceCallback = ForEachSourceCallback &;
virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const = 0;
virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0;
virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const = 0;
// Force a virtual destructor
virtual ~cRedstoneHandler() {}
protected:
inline static auto & DataForChunk(const cChunk & a_Chunk)
{
return *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
}
template <typename... ArrayTypes>
static void UpdateAdjustedRelative(const cChunk & From, const cChunk & To, const Vector3i Position, const Vector3i Offset)
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
for (const auto LinkedOffset : cSimulator::GetLinkedOffsets(Offset))
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + LinkedOffset));
}
}
template <typename ArrayType>
static void UpdateAdjustedRelatives(const cChunk & From, const cChunk & To, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
UpdateAdjustedRelative(From, To, Position, Offset);
}
}
template <typename ArrayType>
static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
Callback(Position + Offset);
}
}
inline static Vector3i OffsetYP{ 0, 1, 0 };
inline static Vector3i OffsetYM{ 0, -1, 0 };
inline static std::array<Vector3i, 6> RelativeAdjacents
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
inline static std::array<Vector3i, 4> RelativeLaterals
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
};
|