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#include "Globals.h"
#include "BlockEntities/ChestEntity.h"
typedef cItemCallback<cChestEntity> cChestCallback;
#include "IncrementalRedstoneSimulator.inc"
#include "Chunk.h"
#include "World.h"
#include "Blocks/GetHandlerCompileTimeTemplate.h"
#include "Blocks/BlockTorch.h"
#include "Blocks/BlockLever.h"
#include "Blocks/BlockButton.h"
#include "Blocks/BlockTripwireHook.h"
#include "Blocks/BlockDoor.h"
#include "Blocks/BlockPiston.h"
cRedstoneSimulator<cChunk, cWorld> * MakeIncrementalRedstoneSimulator(cWorld & a_World)
{
return new cIncrementalRedstoneSimulator<cChunk, cWorld, GetHandlerCompileTime, cChestEntity>(a_World);
}
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