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// Scoreboard.h
// Implementation of a scoreboard that keeps track of specified objectives
#pragma once
class cPlayer;
class cObjective;
typedef std::set< cPlayer * > cPlayerSet;
typedef cItemCallback<cObjective> cObjectiveCallback;
enum eObjectiveType
{
E_OBJECTIVE_DUMMY,
E_OBJECTIVE_DEATH_COUNT,
E_OBJECTIVE_PLAYER_KILL_COUNT,
E_OBJECTIVE_TOTAL_KILL_COUNT,
E_OBJECTIVE_HEALTH,
E_OBJECTIVE_ACHIEVEMENT,
E_OBJECTIVE_STAT,
E_OBJECTIVE_STAT_ITEM_CRAFT,
E_OBJECTIVE_STAT_ITEM_USE,
E_OBJECTIVE_STAT_ITEM_BREAK,
E_OBJECTIVE_STAT_BLOCK_MINE,
E_OBJECTIVE_STAT_ENTITY_KILL,
E_OBJECTIVE_STAT_ENTITY_KILLED_BY
};
enum eDisplaySlot
{
E_DISPLAY_SLOT_LIST,
E_DISPLAY_SLOT_SIDEBAR,
E_DISPLAY_SLOT_NAME
};
class cObjective
{
public:
typedef int Score;
public:
cObjective(eObjectiveType a_Type);
eObjectiveType GetType(void) const { return m_Type; }
eDisplaySlot GetDisplaySlot(void) const { return m_Display; }
void SetDisplaySlot(eDisplaySlot a_Display);
/// Resets the objective
void Reset(void);
/// Returns the score of the specified player
Score GetScore(const AString & a_Name) const;
/// Sets the score of the specified player
void SetScore(const AString & a_Name, Score a_Score);
/// Resets the score of the specified player
void ResetScore(const AString & a_Name);
/// Adds a_Delta and returns the new score
Score AddScore(const AString & a_Name, Score a_Delta);
/// Subtracts a_Delta and returns the new score
Score SubScore(const AString & a_Name, Score a_Delta);
private:
typedef std::pair<AString, Score> TrackedPlayer;
typedef std::map<AString, Score> ScoreMap;
ScoreMap m_Scores;
eObjectiveType m_Type;
eDisplaySlot m_Display;
};
class cTeam
{
public:
cTeam(const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix);
/// Adds a new player to the team
bool AddPlayer(cPlayer * a_Player);
/// Removes a player from the team
bool RemovePlayer(cPlayer * a_Player);
/// Removes all registered players
void Reset(void);
/// Returns the number of registered players
unsigned int GetNumPlayers(void) const;
bool GetFriendlyFire(void) const { return m_FriendlyFire; }
bool GetCanSeeFriendlyInvisible(void) const { return m_SeeFriendlyInvisible; }
const AString & GetDisplayName(void) const { return m_Name; }
const AString & GetName(void) const { return m_DisplayName; }
const AString & GetPrefix(void) const { return m_Prefix; }
const AString & GetSuffix(void) const { return m_Suffix; }
void SetFriendlyFire(bool a_Flag);
void SetCanSeeFriendlyInvisible(bool a_Flag);
void SetDisplayName(const AString & a_Name);
void SetPrefix(const AString & a_Prefix);
void SetSuffix(const AString & a_Suffix);
private:
bool m_FriendlyFire;
bool m_SeeFriendlyInvisible;
AString m_DisplayName;
AString m_Name;
AString m_Prefix;
AString m_Suffix;
// TODO 2014-01-19 xdot: Potential optimization - vector/list
cPlayerSet m_Players;
};
class cScoreboard
{
public:
cScoreboard() {}
virtual ~cScoreboard();
/// Registers a new scoreboard objective, returns the cObjective instance
cObjective* RegisterObjective(const AString & a_Name, eObjectiveType a_Type);
/// Removes a registered objective, returns true if operation was successful
bool RemoveObjective(const AString & a_Name);
/// Retrieves the objective with the specified name, NULL if not found
cObjective* GetObjective(const AString & a_Name);
/// Registers a new team, returns the cTeam instance
cTeam* RegisterTeam(const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix);
/// Removes a registered team, returns true if operation was successful
bool RemoveTeam(const AString & a_Name);
/// Retrieves the team with the specified name, NULL if not found
cTeam* GetTeam(const AString & a_Name);
/// Execute callback for each objective with the specified type
void ForEachObjectiveWith(eObjectiveType a_Type, cObjectiveCallback& a_Callback);
private:
typedef std::pair<AString, cObjective*> NamedObjective;
typedef std::pair<AString, cTeam*> NamedTeam;
typedef std::map<AString, cObjective*> ObjectiveMap;
typedef std::map<AString, cTeam*> TeamMap;
// TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
ObjectiveMap m_Objectives;
TeamMap m_Teams;
} ;
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