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#pragma once
#include "PassiveAggressiveMonster.h"
#include "../Entities/Entity.h"
class cWolf :
public cPassiveAggressiveMonster
{
typedef cPassiveAggressiveMonster super;
public:
cWolf(CreateMonsterInfo a_Info);
CLASS_PROTODEF(cWolf)
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
virtual void Attack(float a_Dt) override;
// Get functions
bool IsSitting (void) const { return m_IsSitting; }
bool IsTame (void) const { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwnerName (void) const { return m_OwnerName; }
AString GetOwnerUUID (void) const { return m_OwnerUUID; }
int GetCollarColor(void) const { return m_CollarColor; }
// Set functions
void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
{
m_OwnerName = a_NewOwnerName;
m_OwnerUUID = a_NewOwnerUUID;
}
protected:
bool m_IsSitting;
bool m_IsTame;
bool m_IsBegging;
bool m_IsAngry;
AString m_OwnerName;
AString m_OwnerUUID;
int m_CollarColor;
} ;
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