1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Villager.h"
#include "../World.h"
#include "../BlockArea.h"
#include "../Blocks/BlockHandler.h"
cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8),
m_Type(VillagerType),
m_VillagerAction(false),
m_ActionCountDown(-1)
{
}
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
}
}
}
void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_ActionCountDown > -1)
{
m_ActionCountDown--;
if (m_ActionCountDown == 0)
{
switch (m_Type)
{
case vtFarmer:
{
HandleFarmerNoCountDown();
}
}
}
return;
}
if (m_VillagerAction)
{
switch (m_Type)
{
case vtFarmer:
{
HandleFarmerAction();
}
}
m_VillagerAction = false;
}
// The villager already has an special action activated.
if (m_VillagerAction)
{
return;
}
// Don't always try to do a special action. Each tick has 1% to do a special action.
if (m_World->GetTickRandomNumber(99) != 0)
{
return;
}
switch (m_Type)
{
case vtFarmer:
{
HandleFarmerAttemptSpecialAction();
}
}
}
void cVillager::HandleFarmerAttemptSpecialAction()
{
cBlockArea Surrounding;
/// Read a 11x7x11 area.
Surrounding.Read(
m_World,
(int) GetPosX() - 5,
(int) GetPosX() + 5,
(int) GetPosY() - 3,
(int) GetPosY() + 3,
(int) GetPosZ() - 5,
(int) GetPosZ() + 5
);
for (int I = 0; I < 5; I++)
{
for (int Y = 0; Y < 6; Y++)
{
// Pick random coordinates and check for crops.
int X = m_World->GetTickRandomNumber(11);
int Z = m_World->GetTickRandomNumber(11);
if (!IsBlockFarmable(Surrounding.GetRelBlockType(X, Y, Z)))
{
continue;
}
if (Surrounding.GetRelBlockMeta(X, Y, Z) != 0x7)
{
continue;
}
m_VillagerAction = true;
m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5)));
return;
} // for Y loop.
} // Repeat the procces 5 times.
}
void cVillager::HandleFarmerAction()
{
if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2)
{
BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
{
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(CropBlock);
Handler->DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
m_ActionCountDown = 20;
}
}
}
void cVillager::HandleFarmerNoCountDown()
{
if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
{
m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_CROPS, 0);
}
}
bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_CROPS:
case E_BLOCK_POTATOES:
case E_BLOCK_CARROTS:
{
return true;
}
}
return false;
}
|