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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Villager.h"
#include "../World.h"
cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8),
m_Type(VillagerType)
{
}
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
}
}
}
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