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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Spider.h"

#include "../World.h"
#include "../Entities/Player.h"
#include "../Chunk.h"


cSpider::cSpider(void) :
    super("Spider", mtSpider, "entity.spider.hurt", "entity.spider.death", 1.4, 0.9, 11)
{
}





void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
    unsigned int LootingLevel = 0;
    if (a_Killer != nullptr)
    {
        LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
    }
    AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
    if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
    {
        AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
    }
}





void cSpider::EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk)
{
    if (!GetWorld()->IsChunkLighted(GetChunkX(), GetChunkZ()))
    {
        return;
    }

    PREPARE_REL_AND_CHUNK(GetPosition(), a_Chunk);
    if (!RelSuccess)
    {
        return;
    }

    if (
        a_Player->CanMobsTarget() &&
        !((Chunk->GetSkyLightAltered(Rel.x, Rel.y, Rel.z) > 11) || (Chunk->GetBlockLight(Rel.x, Rel.y, Rel.z) > 11))
    )
    {
        super::EventSeePlayer(a_Player, a_Chunk);
    }
}





bool cSpider::DoTakeDamage(TakeDamageInfo & a_TDI)
{
    if (!super::DoTakeDamage(a_TDI))
    {
        return false;
    }

    // If the source of the damage is not from an pawn entity, switch to idle
    if ((a_TDI.Attacker == nullptr) || !a_TDI.Attacker->IsPawn())
    {
        m_EMState = IDLE;
    }
    else
    {
        // If the source of the damage is from a pawn entity, chase that entity
        m_EMState = CHASING;
    }

    return true;
}