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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Slime.h"
#include "FastRandom.h"
#include "World.h"
/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
cSlime::cSlime(int a_Size) :
super("Slime", mtSlime, Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size)
{
SetMaxHealth(a_Size * a_Size);
SetAttackDamage(a_Size);
}
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
if (GetSize() == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
}
}
void cSlime::Attack(float a_Dt)
{
if (m_Size != 1)
{
// Only slimes with the size 2 and 3 attacks a player.
super::Attack(a_Dt);
}
}
void cSlime::KilledBy(TakeDamageInfo & a_TDI)
{
if (GetHealth() > 0)
{
return;
}
if (m_Size != 1)
{
cFastRandom Random;
int SpawnAmount = 2 + Random.NextInt(3);
for (int i = 0; i < SpawnAmount; ++i)
{
double AddX = (i % 2 - 0.5) * m_Size / 4.0;
double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
cSlime * NewSlime = new cSlime(m_Size / 2);
NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
NewSlime->SetYaw(Random.NextFloat(2.0f) * 360.0f);
NewSlime->SetPitch(0.0f);
m_World->SpawnMobFinalize(NewSlime);
}
}
super::KilledBy(a_TDI);
}
const AString & cSlime::GetSizeName(int a_Size)
{
if (a_Size > 1)
{
return "big";
}
else
{
return "small";
}
}
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