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#pragma once

#include "PassiveMonster.h"





class cSheep :
    public cPassiveMonster
{
    typedef cPassiveMonster super;

public:

    /** The number is the color of the sheep.
    Use E_META_WOOL_* constants for the wool color.
    If you type -1, the server will generate a random color
    with the GenerateNaturalRandomColor() function. */
    cSheep(int a_Color = -1);

    CLASS_PROTODEF(cSheep)

    virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
    virtual void OnRightClicked(cPlayer & a_Player) override;
    virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
    virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;

    virtual void GetFollowedItems(cItems & a_Items) override
    {
        a_Items.Add(E_ITEM_WHEAT);
    }

    /** Generates a random color for the sheep like the vanilla server.
    The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
    static NIBBLETYPE GenerateNaturalRandomColor(void);

    bool IsSheared(void) const { return m_IsSheared; }
    void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }

    int GetFurColor(void) const { return m_WoolColor; }
    void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }

private:
    bool m_IsSheared;
    int m_WoolColor;
    int m_TimeToStopEating;

} ;