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#pragma once

#include "Monster.h"
#include "Behaviors/BehaviorBreeder.h"
#include "Behaviors/BehaviorItemFollower.h"
#include "Behaviors/BehaviorCoward.h"


typedef std::string AString;
class cPassiveMonster : public cMonster
{
    typedef cMonster super;

public:
    cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height, cItems & a_BreedingItems, cItems & a_FollowedItems);
    virtual ~cPassiveMonster();
    virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
    virtual void OnRightClicked(cPlayer & a_Player) override;

    /** When hit by someone, run away */
    virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;

    virtual void Destroyed(void) override;

private:
    cBehaviorBreeder m_BehaviorBreeder;
    cBehaviorItemFollower m_BehaviorItemFollower;
    cBehaviorCoward m_BehaviorCoward;
};