blob: 28de65905e42841b74e51ae03f304528125a8e48 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveAggressiveMonster.h"
#include "../Entities/Player.h"
cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
{
m_EMPersonality = PASSIVE;
}
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
cPlayer * Player = (cPlayer *) m_Target;
if (Player->GetGameMode() != 1)
{
m_EMState = CHASING;
}
}
}
|