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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Mooshroom.h"
#include "../Entities/Player.h"
cMooshroom::cMooshroom(CreateMonsterInfo a_Info) :
super(a_Info, "Mooshroom", mtMooshroom, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
{
}
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
void cMooshroom::OnRightClicked(cPlayer & a_Player)
{
switch (a_Player.GetEquippedItem().m_ItemType)
{
case E_ITEM_BUCKET:
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MILK);
}
} break;
case E_ITEM_BOWL:
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
}
} break;
case E_ITEM_SHEARS:
{
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
cItems Drops;
Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow);
Destroy();
} break;
}
}
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