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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MagmaCube.h"
cMagmaCube::cMagmaCube(CreateMonsterInfo a_Info, int a_Size) :
super(a_Info, "MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size)
{
}
void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
UNUSED(a_Killer);
if (GetSize() > 1)
{
AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM);
}
}
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