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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Creeper.h"
#include "../World.h"
#include "../Entities/ProjectileEntity.h"
#include "../Entities/Player.h"
cCreeper::cCreeper(void) :
super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
m_bIsBlowing(false),
m_bIsCharged(false),
m_BurnedWithFlintAndSteel(false),
m_ExplodingTimer(0)
{
}
void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!ReachedFinalDestination() && !m_BurnedWithFlintAndSteel)
{
m_ExplodingTimer = 0;
m_bIsBlowing = false;
m_World->BroadcastEntityMetadata(*this);
}
else
{
if (m_bIsBlowing)
{
m_ExplodingTimer += 1;
}
if (m_ExplodingTimer == 30)
{
m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
Destroy();
}
}
}
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
{
if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
{
// 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
}
}
}
void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (a_TDI.DamageType == dtLightning)
{
m_bIsCharged = true;
}
m_World->BroadcastEntityMetadata(*this);
}
void cCreeper::Attack(float a_Dt)
{
UNUSED(a_Dt);
if (!m_bIsBlowing)
{
m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
}
}
void cCreeper::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
m_BurnedWithFlintAndSteel = true;
}
}
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