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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Cow.h"
#include "../Entities/Player.h"



cCow::cCow(void) :
    super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
{
}





void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
    unsigned int LootingLevel = 0;
    if (a_Killer != nullptr)
    {
        LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
    }
    AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
    AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}





void cCow::OnRightClicked(cPlayer & a_Player)
{
    super::OnRightClicked(a_Player);

    short HeldItem = a_Player.GetEquippedItem().m_ItemType;
    if (HeldItem == E_ITEM_BUCKET)
    {
        if (!a_Player.IsGameModeCreative())
        {
            a_Player.GetInventory().RemoveOneEquippedItem();
            a_Player.GetInventory().AddItem(E_ITEM_MILK);
        }
    }
}