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path: root/src/Mobs/Components/EnvironmentComponent.cpp
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#include "Globals.h"
#include "EnvironmentComponent.h"
#include "../Monster.h"
#include "../../World.h"
#include "../../Chunk.h"

cEnvironmentComponent::cEnvironmentComponent(cMonster * a_Entity, int a_SightDistance) : m_Self(a_Entity), m_SightDistance(a_SightDistance){}