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#pragma once

// Makes the mob follow specific held items

class cBehaviorItemFollower;
//fwds
class cMonster;
class cItems;

class cBehaviorItemFollower
{
public:
    cBehaviorItemFollower(cMonster * a_Parent, cItems & a_Items);

    void GetBreedingItems(cItems & a_Items);

    // Functions our host Monster should invoke:
    bool ActiveTick();


private:
    /** Our parent */
    cMonster * m_Parent;
};