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path: root/src/Mobs/Behaviors/BehaviorAggressive.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "BehaviorAggressive.h"
#include "BehaviorChaser.h"
#include "../Monster.h"
#include "../../Chunk.h"
#include "../../Entities/Player.h"



cBehaviorAggressive::cBehaviorAggressive(cMonster * a_Parent) : m_Parent(a_Parent)
{
    ASSERT(m_Parent != nullptr);
    m_ParentChaser = m_Parent->GetBehaviorChaser();
    ASSERT(m_ParentChaser != nullptr);
}





bool cBehaviorAggressive::ActiveTick()
{
    // Target something new if we have no target
    if (m_ParentChaser->GetTarget() == nullptr)
    {
        m_ParentChaser->SetTarget(FindNewTarget());
    }
    return false;
}





void cBehaviorAggressive::Destroyed()
{
    m_Target = nullptr;
}





cPawn * cBehaviorAggressive::FindNewTarget()
{
    cPlayer * Closest = m_Parent->GetNearestPlayer();
    return Closest;  // May be null
}