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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorAggressive.h"
#include "BehaviorAttacker.h"
#include "../Monster.h"
#include "../../Chunk.h"
#include "../../Entities/Player.h"
void cBehaviorAggressive::AttachToMonster(cMonster & a_Parent)
{
m_Parent = &a_Parent;
m_Parent->AttachPreTickBehavior(this);
}
void cBehaviorAggressive::PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
// Target something new if we have no target
cBehaviorAttacker * BehaviorAttacker = m_Parent->GetBehaviorAttacker();
if ((BehaviorAttacker != nullptr) && (BehaviorAttacker->GetTarget() == nullptr))
{
// mobTodo enhance this
BehaviorAttacker->SetTarget(FindNewTarget());
}
}
cPawn * cBehaviorAggressive::FindNewTarget()
{
cPlayer * Closest = m_Parent->GetNearestPlayer();
if (!Closest->CanMobsTarget()) return nullptr;
return Closest; // May be null
}
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