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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "AggressiveMonster.h"

#include "../World.h"
#include "../Entities/Player.h"
#include "../Tracer.h"
#include "Behaviors/BehaviorAggressive.h"
#include "Behaviors/BehaviorChaser.h"
#include "Behaviors/BehaviorWanderer.h"



cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height, int a_AggressionLightLevel) :
    super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), m_BehaviorAggressive(this, a_AggressionLightLevel)
{
    m_EMPersonality = AGGRESSIVE;
    ASSERT(GetBehaviorChaser() != nullptr);
}






void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
    super::Tick(a_Dt, a_Chunk);

    cBehaviorChaser * BehaviorChaser = GetBehaviorChaser();
    cBehaviorWanderer * BehaviorWanderer = GetBehaviorWanderer();

    for (;;)
    {
        m_BehaviorAggressive.ActiveTick();
        if (BehaviorChaser->ActiveTick())
        {
            break;
        }
        if ((BehaviorWanderer != nullptr) && BehaviorWanderer->ActiveTick(a_Dt, a_Chunk))
        {
            break;
        }

        ASSERT(!"Not a single Behavior took control, this is not normal. ");
        break;
    }

    BehaviorChaser->Tick();
}