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#pragma once

#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"





class cItemSwordHandler :
	public cItemHandler
{
	typedef cItemHandler super;
public:
	cItemSwordHandler(int a_ItemType)
	: cItemHandler(a_ItemType)
	{
	}


	virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
	{
		if (a_BlockType == E_BLOCK_COBWEB)
		{
			return true;
		}
		return super::CanHarvestBlock(a_BlockType);
	}


	virtual bool CanRepairWithRawMaterial(short a_ItemType) override
	{
		switch (m_ItemType)
		{
			case E_ITEM_WOODEN_SWORD:  return (a_ItemType == E_BLOCK_PLANKS);
			case E_ITEM_STONE_SWORD:   return (a_ItemType == E_BLOCK_COBBLESTONE);
			case E_ITEM_IRON_SWORD:    return (a_ItemType == E_ITEM_IRON);
			case E_ITEM_GOLD_SWORD:    return (a_ItemType == E_ITEM_GOLD);
			case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND);
		}
		return false;
	}


	virtual short GetDurabilityLostWithThatAction(eDurabilityLostAction a_Action) override
	{
		switch (a_Action)
		{
			case dlaAttackEntity: return 1;
			case dlaBreakBlock:   return 2;
		}
		return 0;
	}
} ;