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#pragma once

#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"

#include "../Blocks/BlockHandler.h"





class cItemShovelHandler : public cItemHandler
{
public:
	cItemShovelHandler(int a_ItemType)
		: cItemHandler(a_ItemType)
	{

	}

	virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
	{
		BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
		if (Block == E_BLOCK_SNOW)
		{
			BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);

			a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
			a_Player->UseEquippedItem();
			return true;
		}
		return false;
	}
	
	virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
	{
		return (a_BlockType == E_BLOCK_SNOW);
	}
};