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#pragma once

#include "ItemHandler.h"
#include "Blocks/BlockObserver.h"





class cItemObserverHandler :
	public cItemHandler
{
	using Super = cItemHandler;

public:

	using Super::Super;

private:

	virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
	{
		return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_OBSERVER, cBlockObserverHandler::PitchYawToMetaData(a_Player.GetYaw(), a_Player.GetPitch()));
	}
};