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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cItemDyeHandler :
public cItemHandler
{
public:
cItemDyeHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
// Handle growing the plants:
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
// Particle effects are in GrowRipePlant
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
}
}
return false;
}
} ;
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