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// ItemBigFlower.h
// Declares the cItemBigFlower class representing the cItemHandler for big flowers
#pragma once
#include "ItemHandler.h"
class cItemBigFlowerHandler:
public cItemHandler
{
typedef cItemHandler super;
public:
cItemBigFlowerHandler(void):
super(E_BLOCK_BIG_FLOWER)
{
}
virtual bool GetBlocksToPlace(
cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
sSetBlockVector & a_BlocksToSet
) override
{
// Can only be placed on the floor:
if (a_BlockFace != BLOCK_FACE_TOP)
{
return false;
}
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
a_BlocksToSet.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BIG_FLOWER, a_EquippedItem.m_ItemDamage & 0x07);
if (a_BlockY < cChunkDef::Height - 1)
{
a_BlocksToSet.emplace_back(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_BIG_FLOWER, (a_EquippedItem.m_ItemDamage & 0x07) | 0x08);
}
return true;
}
};
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