summaryrefslogtreecommitdiffstats
path: root/src/Item.cpp
blob: 7e472f6d8322cf18b0f0fc9f650a31c1b35d85be (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Item.h"
#include "json/json.h"
#include "Items/ItemHandler.h"

#include "FastRandom.h"





cItem cItem::CopyOne(void) const
{
	cItem res(*this);
	res.m_ItemCount = 1;
	return res;
}





cItem & cItem::AddCount(char a_AmountToAdd)
{
	m_ItemCount += a_AmountToAdd;
	if (m_ItemCount <= 0)
	{
		Empty();
	}
	return *this;
}





short cItem::GetMaxDamage(void) const
{
	switch (m_ItemType)
	{
		case E_ITEM_BOW:             return 384;
		case E_ITEM_DIAMOND_AXE:     return 1563;
		case E_ITEM_DIAMOND_HOE:     return 1563;
		case E_ITEM_DIAMOND_PICKAXE: return 1563;
		case E_ITEM_DIAMOND_SHOVEL:  return 1563;
		case E_ITEM_DIAMOND_SWORD:   return 1563;
		case E_ITEM_FLINT_AND_STEEL: return 65;
		case E_ITEM_GOLD_AXE:        return 32;
		case E_ITEM_GOLD_HOE:        return 32;
		case E_ITEM_GOLD_PICKAXE:    return 32;
		case E_ITEM_GOLD_SHOVEL:     return 32;
		case E_ITEM_GOLD_SWORD:      return 32;
		case E_ITEM_IRON_AXE:        return 251;
		case E_ITEM_IRON_HOE:        return 251;
		case E_ITEM_IRON_PICKAXE:    return 251;
		case E_ITEM_IRON_SHOVEL:     return 251;
		case E_ITEM_IRON_SWORD:      return 251;
		case E_ITEM_SHEARS:          return 251;
		case E_ITEM_STONE_AXE:       return 132;
		case E_ITEM_STONE_HOE:       return 132;
		case E_ITEM_STONE_PICKAXE:   return 132;
		case E_ITEM_STONE_SHOVEL:    return 132;
		case E_ITEM_STONE_SWORD:     return 132;
		case E_ITEM_WOODEN_AXE:      return 60;
		case E_ITEM_WOODEN_HOE:      return 60;
		case E_ITEM_WOODEN_PICKAXE:  return 60;
		case E_ITEM_WOODEN_SHOVEL:   return 60;
		case E_ITEM_WOODEN_SWORD:    return 60;
	}
	return 0;
}





bool cItem::DamageItem(short a_Amount)
{
	short MaxDamage = GetMaxDamage();
	if (MaxDamage == 0)
	{
		// Item doesn't have damage
		return false;
	}

	m_ItemDamage += a_Amount;
	return (m_ItemDamage >= MaxDamage);
}





bool cItem::IsFullStack(void) const
{
	return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
}





char cItem::GetMaxStackSize(void) const
{
	return ItemHandler(m_ItemType)->GetMaxStackSize();
}





/// Returns the cItemHandler responsible for this item type
cItemHandler * cItem::GetHandler(void) const
{
	return ItemHandler(m_ItemType);
}





void cItem::GetJson(Json::Value & a_OutValue) const
{
	a_OutValue["ID"] = m_ItemType;
	if (m_ItemType > 0)
	{
		a_OutValue["Count"] = m_ItemCount;
		a_OutValue["Health"] = m_ItemDamage;
		AString Enchantments(m_Enchantments.ToString());
		if (!Enchantments.empty())
		{
			a_OutValue["ench"] = Enchantments;
		}
		if (!IsCustomNameEmpty())
		{
			a_OutValue["Name"] = m_CustomName;
		}
		if (!IsLoreEmpty())
		{
			a_OutValue["Lore"] = m_Lore;
		}

		if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
		{
			a_OutValue["Flicker"] = m_FireworkItem.m_HasFlicker;
			a_OutValue["Trail"] = m_FireworkItem.m_HasTrail;
			a_OutValue["Type"] = m_FireworkItem.m_Type;
			a_OutValue["FlightTimeInTicks"] = m_FireworkItem.m_FlightTimeInTicks;
			a_OutValue["Colours"] = m_FireworkItem.ColoursToString(m_FireworkItem);
			a_OutValue["FadeColours"] = m_FireworkItem.FadeColoursToString(m_FireworkItem);
		}
	}
}





void cItem::FromJson(const Json::Value & a_Value)
{
	m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
	if (m_ItemType > 0)
	{
		m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
		m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
		m_Enchantments.Clear();
		m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
		m_CustomName = a_Value.get("Name", "").asString();
		m_Lore = a_Value.get("Lore", "").asString();

		if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
		{
			m_FireworkItem.m_HasFlicker = a_Value.get("Flicker", false).asBool();
			m_FireworkItem.m_HasTrail = a_Value.get("Trail", false).asBool();
			m_FireworkItem.m_Type = (NIBBLETYPE)a_Value.get("Type", 0).asInt();
			m_FireworkItem.m_FlightTimeInTicks = (short)a_Value.get("FlightTimeInTicks", 0).asInt();
			m_FireworkItem.ColoursFromString(a_Value.get("Colours", "").asString(), m_FireworkItem);
			m_FireworkItem.FadeColoursFromString(a_Value.get("FadeColours", "").asString(), m_FireworkItem);
		}
	}
}





bool cItem::IsEnchantable(short item)
{
	if ((item >= 256) && (item <= 259))
		return true;
	if ((item >= 267) && (item <= 279))
		return true;
	if ((item >= 283) && (item <= 286))	
		return true;
	if ((item >= 290) && (item <= 294))
		return true;
	if ((item >= 298) && (item <= 317))
		return true;
	if ((item == 346) || (item == 359) || (item == 261))
		return true;

	return false;
}





int cItem::GetEnchantability()
{
	int Enchantability = 0;

	switch (m_ItemType)
	{
		case E_ITEM_WOODEN_SWORD: Enchantability = 15; break;
		case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break;
		case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break;
		case E_ITEM_WOODEN_AXE: Enchantability = 15; break;
		case E_ITEM_WOODEN_HOE: Enchantability = 15; break;

		case E_ITEM_LEATHER_CAP: Enchantability = 15; break;
		case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break;
		case E_ITEM_LEATHER_PANTS: Enchantability = 15; break;
		case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break;

		case E_ITEM_STONE_SWORD: Enchantability = 5; break;
		case E_ITEM_STONE_PICKAXE: Enchantability = 5; break;
		case E_ITEM_STONE_SHOVEL: Enchantability = 5; break;
		case E_ITEM_STONE_AXE: Enchantability = 5; break;
		case E_ITEM_STONE_HOE: Enchantability = 5; break;

		case E_ITEM_IRON_HELMET: Enchantability = 9; break;
		case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break;
		case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break;
		case E_ITEM_IRON_BOOTS: Enchantability = 9; break;

		case E_ITEM_IRON_SWORD: Enchantability = 14; break;
		case E_ITEM_IRON_PICKAXE: Enchantability = 14; break;
		case E_ITEM_IRON_SHOVEL: Enchantability = 14; break;
		case E_ITEM_IRON_AXE: Enchantability = 14; break;
		case E_ITEM_IRON_HOE: Enchantability = 14; break;

		case E_ITEM_CHAIN_HELMET: Enchantability = 12; break;
		case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break;
		case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break;
		case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break;

		case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break;
		case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break;
		case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break;
		case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break;

		case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break;
		case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break;
		case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break;
		case E_ITEM_DIAMOND_AXE: Enchantability = 10; break;
		case E_ITEM_DIAMOND_HOE: Enchantability = 10; break;

		case E_ITEM_GOLD_HELMET: Enchantability = 25; break;
		case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break;
		case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break;
		case E_ITEM_GOLD_BOOTS: Enchantability = 25; break;

		case E_ITEM_GOLD_SWORD: Enchantability = 22; break;
		case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break;
		case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break;
		case E_ITEM_GOLD_AXE: Enchantability = 22; break;
		case E_ITEM_GOLD_HOE: Enchantability = 22; break;

		case E_ITEM_FISHING_ROD: Enchantability = 1; break;
		case E_ITEM_BOW: Enchantability = 1; break;
		case E_ITEM_BOOK: Enchantability = 1; break;
	}

	return Enchantability;
}





bool cItem::EnchantByXPLevels(int a_NumXPLevels)
{
	if (!cItem::IsEnchantable(m_ItemType) && (m_ItemType != E_ITEM_BOOK))
	{
		return false;
	}

	int Enchantability = GetEnchantability();

	cFastRandom Random;
	int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
	float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
	int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);

	cWeightedEnchantments enchantments;
	cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);

	if (m_ItemType == E_ITEM_BOOK)
	{
		m_ItemType = E_ITEM_ENCHANTED_BOOK;
	}

	cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
	m_Enchantments.AddFromString(Enchantment1.ToString());
	cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);

	// Checking for conflicting enchantments
	cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);

	float NewEnchantmentLevel = (float)a_NumXPLevels;

	// Next Enchantment (Second)
	NewEnchantmentLevel = NewEnchantmentLevel / 2;
	float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
	if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
	{
		return true;
	}

	cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
	m_Enchantments.AddFromString(Enchantment2.ToString());
	cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);

	// Checking for conflicting enchantments
	cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);

	// Next Enchantment (Third)
	NewEnchantmentLevel = NewEnchantmentLevel / 2;
	float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
	if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
	{
		return true;
	}

	cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
	m_Enchantments.AddFromString(Enchantment3.ToString());
	cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);

	// Checking for conflicting enchantments
	cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);

	// Next Enchantment (Fourth)
	NewEnchantmentLevel = NewEnchantmentLevel / 2;
	float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
	if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
	{
		return true;
	}
	cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
	m_Enchantments.AddFromString(Enchantment4.ToString());

	return true;
}





///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cItems:

cItem * cItems::Get(int a_Idx)
{
	if ((a_Idx < 0) || (a_Idx >= (int)size()))
	{
		LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently " SIZE_T_FMT " items. Returning a nil.", a_Idx, size());
		return NULL;
	}
	return &at(a_Idx);
}





void cItems::Set(int a_Idx, const cItem & a_Item)
{
	if ((a_Idx < 0) || (a_Idx >= (int)size()))
	{
		LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size());
		return;
	}
	at(a_Idx) = a_Item;
}





void cItems::Delete(int a_Idx)
{
	if ((a_Idx < 0) || (a_Idx >= (int)size()))
	{
		LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Ignoring.", a_Idx, size());
		return;
	}
	erase(begin() + a_Idx);
}





void cItems::Set(int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage)
{
	if ((a_Idx < 0) || (a_Idx >= (int)size()))
	{
		LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size());
		return;
	}
	at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage);
}




hhhhhh