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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Group.h"
void cGroup::AddCommand( const AString & a_Command)
{
m_Commands[ a_Command ] = true;
}
void cGroup::AddPermission( const AString & a_Permission)
{
m_Permissions[ a_Permission ] = true;
}
void cGroup::InheritFrom( cGroup* a_Group)
{
m_Inherits.remove( a_Group);
m_Inherits.push_back( a_Group);
}
void cGroup::ClearPermission()
{
m_Permissions.clear();
}
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