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//
//  ThrownEggEntity.h
//

#pragma once

#include "ProjectileEntity.h"





// tolua_begin

class cThrownEggEntity :
	public cProjectileEntity
{
	typedef cProjectileEntity super;
	
public:
	
	// tolua_end
	
	CLASS_PROTODEF(cThrownEggEntity)
	
	cThrownEggEntity(CreateEntityInfo a_Info, cEntity * a_Creator);
	
protected:
	
	// cProjectileEntity overrides:
	virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
	virtual void OnHitEntity    (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
	virtual void Tick           (float a_Dt, cChunk & a_Chunk) override
	{
		if (m_DestroyTimer > 0)
		{
			m_DestroyTimer--;
			if (m_DestroyTimer == 0)
			{
				Destroy();
				return;
			}
		}
		else
		{
			super::Tick(a_Dt, a_Chunk);
		}
	}
	
	// Randomly decides whether to spawn a chicken where the egg lands.
	void TrySpawnChicken(const Vector3d & a_HitPos);

private:

	/** Time in ticks to wait for the hit animation to begin before destroying */
	int m_DestroyTimer;
	
} ;  // tolua_export