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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Pawn.h"
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
, m_EntityEffects(std::map<cEntityEffect::eType, cEntityEffect>())
{
}
void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
{
// Iterate through this entity's applied effects
for (std::map<cEntityEffect::eType, cEntityEffect>::iterator iter = m_EntityEffects.begin();
iter != m_EntityEffects.end();
++iter)
{
// Reduce the effect's duration
iter->second.m_Ticks--;
// Remove effect if duration has elapsed
if (iter->second.m_Ticks <= 0)
{
RemoveEntityEffect(iter->first);
}
// TODO: Check for discrepancies between client and server effect values
}
super::Tick(a_Dt, a_Chunk);
}
void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
{
m_EntityEffects[a_EffectType] = a_Effect;
//m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.m_Intensity, a_Effect.m_Ticks);
}
void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
{
m_EntityEffects.erase(a_EffectType);
//m_World->BroadcastRemoveEntityEffect(*this, a_EffectType);
}
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