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#pragma once
#include "Entity.h"
// tolua_begin
class cHangingEntity :
public cEntity
{
typedef cEntity super;
public:
// tolua_end
CLASS_PROTODEF(cHangingEntity)
cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
// tolua_begin
/** Returns the direction in which the entity is facing. */
eBlockFace GetFacing() const { return m_Facing; }
/** Set the direction in which the entity is facing. */
void SetFacing(eBlockFace a_Facing);
/** Returns the X coord of the block in which the entity resides. */
int GetBlockX() const { return POSX_TOINT; }
/** Returns the Y coord of the block in which the entity resides. */
int GetBlockY() const { return POSY_TOINT; }
/** Returns the Z coord of the block in which the entity resides. */
int GetBlockZ() const { return POSZ_TOINT; }
// tolua_end
private:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}
eBlockFace m_Facing;
}; // tolua_export
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