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#pragma once
#include "Entity.h"
// tolua_begin
class cExpOrb :
public cEntity
{
typedef cEntity super;
public:
// tolua_end
CLASS_PROTODEF(cExpOrb)
cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward);
cExpOrb(const Vector3d & a_Pos, int a_Reward);
// Override functions
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
/** Returns the number of ticks that this entity has existed */
int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
/** Set the number of ticks that this entity has existed */
void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
/** Get the exp amount */
int GetReward(void) const { return m_Reward; } // tolua_export
/** Set the exp amount */
void SetReward(int a_Reward) { m_Reward = a_Reward; } // tolua_export
protected:
int m_Reward;
/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
float m_Timer;
} ; // tolua_export
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