1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
#include "Globals.h"
#include "ExpOrb.h"
#include "Player.h"
#include "../ClientHandle.h"
#include <ctime>
cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) :
cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98),
m_Reward(a_Reward)
{
}
cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) :
cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_Reward(a_Reward)
{
}
void cExpOrb::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendExperienceOrb(*this);
m_bDirtyPosition = false;
m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
{
cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 5));
if (a_ClosestPlayer != NULL)
{
Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition());
a_PlayerPos.y++;
Vector3f a_Distance(a_PlayerPos - GetPosition());
double Distance(a_Distance.Length());
if (Distance < 0.1f)
{
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
srand (static_cast <unsigned> (time(0)));
float r1 = static_cast <float> (rand()) / static_cast <float> (RAND_MAX); // Random Float Value (Java: random.nextFloat())
float r2 = static_cast <float> (rand()) / static_cast <float> (RAND_MAX); // Random Float Value (Java: random.nextFloat())
a_ClosestPlayer->PlaySoundEffect("random.orb", 0.1F, 0.5F * ((r1 - r2) * 0.7F + 1.8F));
Destroy(true);
}
a_Distance.Normalize();
a_Distance *= ((float) (5.5 - Distance));
SetSpeedX( a_Distance.x );
SetSpeedY( a_Distance.y );
SetSpeedZ( a_Distance.z );
BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);
}
|