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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EnderCrystal.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "../World.h"
cEnderCrystal::cEnderCrystal(Vector3d a_Pos):
Super(etEnderCrystal, a_Pos, 1.0, 1.0)
{
SetMaxHealth(5);
}
void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 51, 0, static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch()));
}
void cEnderCrystal::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
// No further processing (physics e.t.c.) is needed
}
void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI)
{
Super::KilledBy(a_TDI);
m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this);
Destroy();
m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_BEDROCK, 0);
m_World->SetBlock(POSX_TOINT, POSY_TOINT + 1, POSZ_TOINT, E_BLOCK_FIRE, 0);
}
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